void OnMouseDown() { // reap the money from towers that are marked and delete them int totalSellBackAmount = BaseCohesionManager.DeleteUnconnectedAttachments(true); SellingManager.Instance.SetVisibility(false); //remove the window //do something with the sell back amount BlorbManager.Instance.Transaction(totalSellBackAmount, sellWindow.position); this.GetComponent <SpriteRenderer>().color = new Color(1f, 1f, 1f, 0.5f); //reconfigure placement spots if they are already there... if (GameObject.FindGameObjectsWithTag("Placement").Length > 0) { center.RecalculateAllPossiblePlacements(); } }
public void takeDamage() { attackingEnemies.RemoveAll(e => (e.gameObject == null || !e.gameObject.activeSelf)); //remove all dead enemies float totalDamage = 0f; foreach (Enemy enemy in attackingEnemies) { totalDamage += enemy.HitDamage; } health -= totalDamage; healthbar.Set(health / 100f); if (health <= 0f) { CancelInvoke(); //find all neighbors if possible (starting from center), skipping this particular attachment BaseCohesionManager.FindAllNeighbors(this.transform); BaseCohesionManager.DeleteUnconnectedAttachments(false); //delete all that were not found BaseCohesionManager.UnMarkAllAttachments(); } }