Example #1
0
    // Use this for initialization
    void Start()
    {
        car          = GetComponent <BaseCarController>();
        wheelManager = GetComponentInChildren <WheelManager>();
        inputManager = GetComponent <CarReInput>();

        enabled = car && wheelManager && inputManager;
    }
 // Use this for initialization
 void Start()
 {
     car = GetComponent <BaseCarController>();
     origGravityState      = car.rBody.useGravity;
     car.rBody.useGravity  = !this.enabled;
     overridableComponents = new List <IOverridableGravity>(GetComponentsInChildren <IOverridableGravity>());
     origGravity           = Physics.gravity;
     //	Debug.Log("Overridable Gravity compatible components found: " + overridableComponents.Count);
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     car     = GetComponent <BaseCarController>();
     lightFX = new GameObject[brakeLightAnchors.Length];
     for (int i = 0; i < lightFX.Length; ++i)
     {
         lightFX[i] = brakeLightPrefab.CleanInstantiateClone();
         lightFX[i].transform.SetParent(brakeLightAnchors[i], false);
         lightFX[i].SetActive(false);
     }
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     BindPlayerSlot();
     car = GetComponent <BaseCarController>();
 }