Example #1
0
    // Use this for initialization
    void Start()
    {
        if (_type == CombineType.combine_mesh)
        {
            _base_avater = new CombineMeshAvatar();
        }
        else if (_type == CombineType.share_skeleton)
        {
            _base_avater = new SkeletonAvatar();
        }
        else if (_type == CombineType.combine_mesh_material_1)
        {
            _base_avater = new CombineMeshAvatar();
        }
        else if (_type == CombineType.combine_mesh_material_2)
        {
            _base_avater = new Material2Avatar();
        }

        _base_avater.Init(pfb_skeleton);
    }