Example #1
0
 public override void UpdateState(bool success, MachineStates finishedState)
 {
     Debug.Log(finishedState);
     if (Vector2.Distance(transform.position, player.transform.position) > 5)
     {
         comedorPatrollingAction.StartAction();
         actualState = MachineStates.Patrolling;
     }
     else
     {
         if (actualState == MachineStates.MoveToPlayer && finishedState == MachineStates.MoveToPlayer && success)
         {
             comedorattackAction.StartAction();
             actualState = MachineStates.Attack;
         }
     }
     if (actualState == MachineStates.Attack && finishedState == MachineStates.Attack && success)
     {
         if (!reachedEva)
         {
             comedorMoveToPlayer.StartAction();
             actualState = MachineStates.MoveToPlayer;
         }
         else
         {
             comedorattackAction.StartAction();
             actualState = MachineStates.Attack;
         }
     }
 }
Example #2
0
 protected override void Start()
 {
     comedorPatrollingAction = GetComponent <ComedorPatrollingAction>() as BaseActionComponent;
     comedorMoveToPlayer     = GetComponent <ComedorMoveToPlayer>() as BaseActionComponent;
     comedorattackAction     = GetComponent <ComedorAttackAction>() as BaseActionComponent;
     player      = EvaMovement.Instance.gameObject;
     actualState = MachineStates.Patrolling;
     comedorPatrollingAction.StartAction();
 }
Example #3
0
    public override void UpdateState(bool success, MachineStates thisState)
    {
        actualState = thisState;
        switch (nextState)
        {
        case 1:
            patrollingAction.StartAction();
            thisState = MachineStates.Patrolling;
            break;

        case 2:
            sleepAction.StartAction();
            thisState = MachineStates.Sleep;
            break;
        }
    }