Example #1
0
 public int Judge(Base.Point3D Point)
 {
     if (Base.Distance3D(Point, Position) > Base.Average3D(Scale) * 2d)
     {
         return(JUDGE_AWAY);
     }
     else if (Base.Distance3D(Point, Position) > Base.Average3D(Scale))
     {
         return(JUDGE_GRAZE);
     }
     else
     {
         return(JUDGE_MISS);
     }
 }
Example #2
0
                //Thread STGThread;

                public STGCore(int ArrayNum1, int ArrayNum2, double CenterX, double CenterY, double CenterZ, double Range, double PlayerX, double PlayerY, double PlayerZ, double PlayerSize)
                {
                    ArrayNumA = ArrayNum1;
                    ArrayNumB = ArrayNum2;
                    Bullets   = new Bullet[ArrayNumA, ArrayNumB];
                    InitBullet();
                    Player = new Bullet(-2);
                    Player.SetPosition(PlayerX, PlayerY, PlayerZ);
                    Player.SetScale(PlayerSize, PlayerSize, PlayerSize);
                    Player.IsEnabled = true;
                    OriPlayer        = Player.GetPosition();
                    CenterPos        = new Bullet();
                    CenterPos.SetPosition(CenterX, CenterY, CenterZ);
                    GameRange = Range;
                    Graze     = 0; Miss = 0;
                    //STGThread = new Thread(JudgeACtrl);
                }
Example #3
0
 public bool PreJudge(Base.Point3D Point, double Range)
 {
     return(Math.Abs(Point.x - Position.x) < Range && Math.Abs(Point.y - Position.y) < Range && Math.Abs(Point.z - Position.z) < Range);
 }
Example #4
0
 public void SetPosition(Base.Point3D Point)
 {
     Position = Point;
 }