public void AddBarrel(BarrelEnum barrel) { barrelInventory.Add(new Barrel(barrel)); if (CurrentBarrelIndex == 0) { CurrentBarrelIndex += 1; } else { ToggleBarrel(); } }
public static double GetBarrelDamageMultiplier(BarrelEnum barrel) { return((double)barrel / 100); }
public Barrel(BarrelEnum barrel = BarrelEnum.NoBarrel) { damageMultiplier = GetBarrelDamageMultiplier(barrel); }