public void AddBarrel(BarrelEnum barrel)
 {
     barrelInventory.Add(new Barrel(barrel));
     if (CurrentBarrelIndex == 0)
     {
         CurrentBarrelIndex += 1;
     }
     else
     {
         ToggleBarrel();
     }
 }
 public static double GetBarrelDamageMultiplier(BarrelEnum barrel)
 {
     return((double)barrel / 100);
 }
 public Barrel(BarrelEnum barrel = BarrelEnum.NoBarrel)
 {
     damageMultiplier = GetBarrelDamageMultiplier(barrel);
 }