Example #1
0
    public void BaseExpansion()
    {
        if (playerResources.Goods >= 1000 && playerResources.Loans >= 1000 && playerResources.People >= 500)
        {
            playerResources.Goods  -= 1000;
            playerResources.Loans  -= 1000;
            playerResources.People -= 500;

            BaseExpansionBlock();

            residentialModuleList.Add(new ResidentialModule());
            workShopList.Add(new WorkShop());

            barracks.LimitUp();
            walls.LevelDown();

            ChangingLevelBuildingEvent.Invoke();
        }
    }