private void FollowUp(object sender, EventArgs e) { Bar1.Progress = 1; Bar2.ProgressTo(1, 5000, Easing.Linear); Bar3.ProgressTo(1, 5000, Easing.CubicIn); Bar4.ProgressTo(1, 5000, Easing.SinIn); }
private void Modificar(object sender, EventArgs args) { Bar1.Progress = 1; Bar2.ProgressTo(1, 10000, Easing.Linear); Bar3.ProgressTo(1, 10000, Easing.SpringIn); Bar4.ProgressTo(1, 10000, Easing.SinIn); Bar5.ProgressTo(1, 10000, Easing.BounceOut); Bar6.ProgressTo(1, 10000, Easing.BounceIn); Bar7.ProgressTo(1, 10000, Easing.CubicIn); }
public void ModifyProgress(object sender, EventArgs args) { Bar1.Progress = 1; Bar2.ProgressTo(1, 5000, Easing.Linear); //Alguns tipos de animação na classe Easing Bar3.ProgressTo(1, 5000, Easing.SpringIn); Bar4.ProgressTo(1, 5000, Easing.SpringOut); Bar5.ProgressTo(1, 5000, Easing.BounceIn); Bar6.ProgressTo(1, 5000, Easing.BounceOut); Bar7.ProgressTo(1, 5000, Easing.CubicIn); Bar8.ProgressTo(1, 5000, Easing.CubicOut); Bar9.ProgressTo(1, 5000, Easing.SinIn); Bar10.ProgressTo(1, 5000, Easing.SinOut); }
private void Modificar(object sender, EventArgs args) { Bar1.ProgressTo(1, 15000, Easing.BounceIn); Bar2.ProgressTo(1, 15000, Easing.BounceOut); Bar3.ProgressTo(1, 15000, Easing.CubicIn); Bar4.ProgressTo(1, 15000, Easing.CubicInOut); Bar5.ProgressTo(1, 15000, Easing.CubicOut); Bar6.ProgressTo(1, 15000, Easing.SinIn); Bar7.ProgressTo(1, 15000, Easing.SinInOut); Bar8.ProgressTo(1, 15000, Easing.SinOut); Bar9.ProgressTo(1, 15000, Easing.SpringIn); Bar10.ProgressTo(1, 15000, Easing.SpringOut); }
private void Modificar(object sender, EventArgs args) { Bar1.Progress = 1; Bar2.ProgressTo(1, 5000, Easing.Linear); Bar3.ProgressTo(1, 5000, Easing.SpringIn); }
public void ModificarBarras(object sender, EventArgs e) { Bar1.ProgressTo(1, 3000, Easing.CubicIn); Bar2.ProgressTo(1, 5000, Easing.BounceIn); Bar3.ProgressTo(1, 5000, Easing.SpringOut); }
private void Button_Clicked(object sender, EventArgs e) { Bar1.Progress = 1; Bar2.ProgressTo(1, 5000, Easing.Linear); Bar3.ProgressTo(1, 5000, Easing.BounceIn); }