// 根据主键ID返回指定的BaoJiaFangShi实体
 public static BaoJiaFangShiBusEntity GetEntity(int ID)
 {
     BaoJiaFangShiByPK exec = new BaoJiaFangShiByPK();
     exec.ID = ID;
     BaoJiaFangShiBusEntity obj = new BaoJiaFangShiBusEntity();
     obj.MetaDataTable = exec.ExecDataTable();
     return obj;
 }
        // 根据主键ID返回指定的BaoJiaFangShi实体
        public static BaoJiaFangShiBusEntity GetEntity(int ID)
        {
            BaoJiaFangShiByPK exec = new BaoJiaFangShiByPK();

            exec.ID = ID;
            BaoJiaFangShiBusEntity obj = new BaoJiaFangShiBusEntity();

            obj.MetaDataTable = exec.ExecDataTable();
            return(obj);
        }