// 根据主键ID返回指定的BaoJiaFangShi实体 public static BaoJiaFangShiBusEntity GetEntity(int ID) { BaoJiaFangShiByPK exec = new BaoJiaFangShiByPK(); exec.ID = ID; BaoJiaFangShiBusEntity obj = new BaoJiaFangShiBusEntity(); obj.MetaDataTable = exec.ExecDataTable(); return obj; }
// 根据主键ID返回指定的BaoJiaFangShi实体 public static BaoJiaFangShiBusEntity GetEntity(int ID) { BaoJiaFangShiByPK exec = new BaoJiaFangShiByPK(); exec.ID = ID; BaoJiaFangShiBusEntity obj = new BaoJiaFangShiBusEntity(); obj.MetaDataTable = exec.ExecDataTable(); return(obj); }