// 根据主键ID返回指定的BaoJiaFangShi实体
        public static BaoJiaFangShiBusEntity GetEntity(int ID)
        {
            BaoJiaFangShiByPK exec = new BaoJiaFangShiByPK();

            exec.ID = ID;
            BaoJiaFangShiBusEntity obj = new BaoJiaFangShiBusEntity();

            obj.MetaDataTable = exec.ExecDataTable();
            return(obj);
        }
Example #2
0
        // 公用静态方法,插入一条记录 InsertBaoJiaFangShi
        public static bool InsertEntity(BaoJiaFangShiBusEntity obj)
        {
            BaoJiaFangShiInsert exec = new BaoJiaFangShiInsert();

            try
            {
                exec.ReceiveParameter(obj);
                exec.ExecNoQuery();
                return(true);
            }
            catch (Exception ex)
            {
                //throw ex;
                return(false);
            }
            finally
            {
                obj = null;
            }
        }
Example #3
0
        // 公用静态方法,修改一条记录 UpdateBaoJiaFangShi
        public static bool UpdateEntity(BaoJiaFangShiBusEntity obj)
        {
            if (obj == null || obj.IsEmpty)
            {
                return(false);
            }
            BaoJiaFangShiUpdate exec = new BaoJiaFangShiUpdate();

            try
            {
                exec.ReceiveParameter(obj);
                exec.ExecNoQuery();
                return(true);
            }
            catch (Exception ex)
            {
                //throw ex;
                return(false);
            }
            finally
            {
                obj = null;
            }
        }
Example #4
0
 // 修改由实体指定的一条记录 ModifyBaoJiaFangShi
 public bool Modify(BaoJiaFangShiBusEntity obj)
 {
     return(UpdateEntity(obj));
 }
Example #5
0
 // 添加由实体指定的一条记录 AddBaoJiaFangShi
 public bool Add(BaoJiaFangShiBusEntity obj)
 {
     return(InsertEntity(obj));
 }