// Themes are loaded at loadType = "Level", anything not in the dictionary is loaded at loadType = "Map" public void LoadProperties(Level level, string loadType) { foreach (var json in objects) { string type = (string)json["Type"]; if (loadType == (loadTypes.ContainsKey(type)? loadTypes[type] : "Map")) { switch (type) { case "Level": level.LevelName = (string)json["Name"]; level.NextLevel = (string)json["NextLevel"]; level.Theme = Theme.GetTheme((string)json["Theme"]); if (level.Theme.Name == "Space") { level.Gravity = .15f; } break; case "Castle": BlockEntity castle = (BlockEntity)(level.Map.blockGrid[(int)json["X"], (int)json["Y"]]); castle.BoundingBox.Active = !(bool)(json["AtBeginning"] ?? false); break; case "Theme": level.Theme = Theme.GetTheme((string)json["Theme"]); break; case "Pipe": PipeState pipe = (PipeState)(level.Map.blockGrid[(int)json["X"], (int)json["Y"]].BlockStates.State); pipe.StoredLevel = (string)json["Destination"]; pipe.Destination = new Point((int)json["DestX"], (int)json["DestY"]); pipe.Return = (bool)(json["Return"] ?? true); break; case "Firebar": Firebar bar = (Firebar)(level.Map.blockGrid[(int)json["X"], (int)json["Y"]].BlockStates.State); bar.Size = (int)json["Size"]; bar.Clockwise = (bool)json["Clockwise"]; break; case "Launcher": BulletLauncher launcher = (BulletLauncher)(level.Map.blockGrid[(int)json["X"], (int)json["Y"]].BlockStates.State); launcher.BulletType = (Mobs)Enum.Parse(typeof(Mobs), (string)json["BulletType"]); break; case "BLauncher": BanzaiLauncher launcher1 = (BanzaiLauncher)(level.Map.blockGrid[(int)json["X"], (int)json["Y"]].BlockStates.State); launcher1.BulletType = (Mobs)Enum.Parse(typeof(Mobs), (string)json["BulletType"]); launcher1.flipped = ((int)json["Flip"]) == 1; break; } } } }
// Use this for initialization void Start() { launcher = launcher = GameObject.FindGameObjectWithTag("Launcher").GetComponent <BanzaiLauncher> (); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); launcher = GameObject.FindGameObjectWithTag("Launcher").GetComponent <BanzaiLauncher> (); renderer.material.color = Color.gray; }