Example #1
0
    // Update is called once per frame
    void Update()
    {
        //Checks to see if banner is done playing and if battle hasn't started
        if (!isBattleStart && !banner.AnimationState && !isBattleOver)
        {
            //Enables the battle and the players to move
            isBattleStart  = true;
            player1.enable = true;
            player2.enable = true;

            //Plays the background music when game starts
            GameUtils.PlaySound(musicPlayer, bgMusic);
        }

        //Checks if user has won and banner ended
        if (userWin && !banner.AnimationState)
        {
            //Gets the score of the player
            winnerScore.CalcHealthScore(player1);
            winnerScore.CalcTimeScore(roundTime);
            winnerScore.CalcTotalScore();

            //Enables user ability to return to menu
            button.EnableMainMenuBtn();
        }

        //Checks if user has loss and banner has ended
        if (userLose && !banner.AnimationState)
        {
            //Returns game to menu
            SceneManager.LoadScene("MainMenu");
        }

        //Checks if battle has started
        if (isBattleStart && !isBattleOver)
        {
            //Checks if round time should be ticking
            if (roundTime > 0 && (Time.time - lastTimeUpdate) > 1)
            {
                //Decreases the round time
                roundTime--;
                lastTimeUpdate = Time.time;
            }
            else if (roundTime == 0)
            {
                //Checks who has more health than the other
                if (player1.HealthPercent > player2.HealthPercent)
                {
                    //Display and store that user won
                    userWin = true;
                    banner.ShowYouWinBanner();
                }
                else
                {
                    //Display and store that user loss
                    userLose = true;
                    banner.ShowYouLoseBanner();
                }

                //Disables both players from moving and ends battle
                player1.enable = false;
                player2.enable = false;
                isBattleOver   = true;
                isBattleStart  = false;
            }

            //Checks to see whether a player has zero health
            if (player1.HealthPercent <= 0)
            {
                //Displays and stores that user loss
                userLose = true;
                banner.ShowYouLoseBanner();

                //Disables player 2 movements and ends battle
                player2.enable = false;
                isBattleStart  = false;
                isBattleOver   = true;
            }
            else if (player2.HealthPercent <= 0)
            {
                //Displays and stores that user won
                userWin = true;
                banner.ShowYouWinBanner();

                //Disables user movements and ends battle
                player1.enable = false;
                isBattleStart  = false;
                isBattleOver   = true;
            }
        }
    }