/// <summary> /// </summary> /// <returns> /// </returns> public BankSlot[] ToInventoryArray() { List <BankSlot> slots = new List <BankSlot>(); foreach (KeyValuePair <int, IItem> kv in this.List()) { short flags = 0; if (kv.Value.IsInstanced()) { flags = 0xa0; } flags |= (short)((kv.Value.LowID == kv.Value.HighID) ? 2 : 1); var slot = new BankSlot(); slot.Flags = flags; slot.Count = (short)kv.Value.MultipleCount; slot.Identity = kv.Value.Identity; slot.ItemLowId = kv.Value.LowID; slot.ItemHighId = kv.Value.HighID; slot.Quality = kv.Value.Quality; slot.ItemFlags = 0; slots.Add(slot); } return(slots.ToArray()); }
/// <summary> /// </summary> /// <returns> /// </returns> public BankSlot[] ToInventoryArray() { List<BankSlot> slots = new List<BankSlot>(); foreach (KeyValuePair<int, IItem> kv in this.List()) { short flags = 0; if (kv.Value.IsInstanced()) { flags = 0xa0; } flags |= (short)((kv.Value.LowID == kv.Value.HighID) ? 2 : 1); var slot = new BankSlot(); slot.Flags = flags; slot.Count = (short)kv.Value.MultipleCount; slot.Identity = kv.Value.Identity; slot.ItemLowId = kv.Value.LowID; slot.ItemHighId = kv.Value.HighID; slot.Quality = kv.Value.Quality; slot.ItemFlags = 0; slots.Add(slot); } return slots.ToArray(); }