public void AddBanjo(Vector2 location, Banjo.BanjoType type)
 {
     if (_spriteCount < _maxSprites)
     {
         Banjos.Add(new Banjo(NewID(), ObjectBox, type, BanjoTexture, BanjoColorData, makeExplosions(4), _randGen, ExplosionSound, location, NewBanjoLayer()));
     }
 }
        public void LoadBanjo(int ID, Banjo.BanjoType type, float x, float y, int ageInMilliseconds)
        {
            Vector2 location = new Vector2(x, y);

            Banjos.Add(new Banjo(ID, ObjectBox, type, BanjoTexture, BanjoColorData, makeExplosions(4), _randGen, ExplosionSound, location, NewBanjoLayer(), ageInMilliseconds));
        }