Example #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 15)
        {
            Ex.Logger.Log("BangHuiLvUp.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "MAX")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[MAX]位置不对应"); return(false);
        }
        if (vecLine[4] != "Lv")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[5] != "Res")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[6] != "Money")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[7] != "Limit1")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit1]位置不对应"); return(false);
        }
        if (vecLine[8] != "Limit2")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit2]位置不对应"); return(false);
        }
        if (vecLine[9] != "XiaoHao")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[XiaoHao]位置不对应"); return(false);
        }
        if (vecLine[10] != "Function")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Function]位置不对应"); return(false);
        }
        if (vecLine[11] != "CanShu")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[CanShu]位置不对应"); return(false);
        }
        if (vecLine[12] != "Time")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[13] != "FuliTips")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[FuliTips]位置不对应"); return(false);
        }
        if (vecLine[14] != "LvUpTips")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[LvUpTips]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)15)
            {
                return(false);
            }
            BangHuiLvUpElement member = new BangHuiLvUpElement();
            member.ID       = Convert.ToInt32(vecLine[0]);
            member.Name     = vecLine[1];
            member.Type     = Convert.ToInt32(vecLine[2]);
            member.MAX      = Convert.ToInt32(vecLine[3]);
            member.Lv       = Convert.ToInt32(vecLine[4]);
            member.Res      = vecLine[5];
            member.Money    = Convert.ToInt32(vecLine[6]);
            member.Limit1   = Convert.ToInt32(vecLine[7]);
            member.Limit2   = Convert.ToInt32(vecLine[8]);
            member.XiaoHao  = Convert.ToInt32(vecLine[9]);
            member.Function = Convert.ToInt32(vecLine[10]);
            member.CanShu   = Convert.ToInt32(vecLine[11]);
            member.Time     = Convert.ToInt32(vecLine[12]);
            member.FuliTips = vecLine[13];
            member.LvUpTips = vecLine[14];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Example #2
0
 private BangHuiLvUpTable()
 {
     m_mapElements    = new Dictionary <int, BangHuiLvUpElement>();
     m_emptyItem      = new BangHuiLvUpElement();
     m_vecAllElements = new List <BangHuiLvUpElement>();
 }
Example #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 15)
        {
            Ex.Logger.Log("BangHuiLvUp.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "MAX")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[MAX]位置不对应"); return(false);
        }
        if (vecLine[4] != "Lv")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[5] != "Res")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[6] != "Money")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[7] != "Limit1")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit1]位置不对应"); return(false);
        }
        if (vecLine[8] != "Limit2")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit2]位置不对应"); return(false);
        }
        if (vecLine[9] != "XiaoHao")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[XiaoHao]位置不对应"); return(false);
        }
        if (vecLine[10] != "Function")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Function]位置不对应"); return(false);
        }
        if (vecLine[11] != "CanShu")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[CanShu]位置不对应"); return(false);
        }
        if (vecLine[12] != "Time")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[13] != "FuliTips")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[FuliTips]位置不对应"); return(false);
        }
        if (vecLine[14] != "LvUpTips")
        {
            Ex.Logger.Log("BangHuiLvUp.csv中字段[LvUpTips]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            BangHuiLvUpElement member = new BangHuiLvUpElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MAX);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiaoHao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Function);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FuliTips);
            readPos += GameAssist.ReadString(binContent, readPos, out member.LvUpTips);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }