public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 15) { Ex.Logger.Log("BangHuiLvUp.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("BangHuiLvUp.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Type") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Type]位置不对应"); return(false); } if (vecLine[3] != "MAX") { Ex.Logger.Log("BangHuiLvUp.csv中字段[MAX]位置不对应"); return(false); } if (vecLine[4] != "Lv") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Lv]位置不对应"); return(false); } if (vecLine[5] != "Res") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Res]位置不对应"); return(false); } if (vecLine[6] != "Money") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Money]位置不对应"); return(false); } if (vecLine[7] != "Limit1") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit1]位置不对应"); return(false); } if (vecLine[8] != "Limit2") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit2]位置不对应"); return(false); } if (vecLine[9] != "XiaoHao") { Ex.Logger.Log("BangHuiLvUp.csv中字段[XiaoHao]位置不对应"); return(false); } if (vecLine[10] != "Function") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Function]位置不对应"); return(false); } if (vecLine[11] != "CanShu") { Ex.Logger.Log("BangHuiLvUp.csv中字段[CanShu]位置不对应"); return(false); } if (vecLine[12] != "Time") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Time]位置不对应"); return(false); } if (vecLine[13] != "FuliTips") { Ex.Logger.Log("BangHuiLvUp.csv中字段[FuliTips]位置不对应"); return(false); } if (vecLine[14] != "LvUpTips") { Ex.Logger.Log("BangHuiLvUp.csv中字段[LvUpTips]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)15) { return(false); } BangHuiLvUpElement member = new BangHuiLvUpElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.Type = Convert.ToInt32(vecLine[2]); member.MAX = Convert.ToInt32(vecLine[3]); member.Lv = Convert.ToInt32(vecLine[4]); member.Res = vecLine[5]; member.Money = Convert.ToInt32(vecLine[6]); member.Limit1 = Convert.ToInt32(vecLine[7]); member.Limit2 = Convert.ToInt32(vecLine[8]); member.XiaoHao = Convert.ToInt32(vecLine[9]); member.Function = Convert.ToInt32(vecLine[10]); member.CanShu = Convert.ToInt32(vecLine[11]); member.Time = Convert.ToInt32(vecLine[12]); member.FuliTips = vecLine[13]; member.LvUpTips = vecLine[14]; member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private BangHuiLvUpTable() { m_mapElements = new Dictionary <int, BangHuiLvUpElement>(); m_emptyItem = new BangHuiLvUpElement(); m_vecAllElements = new List <BangHuiLvUpElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 15) { Ex.Logger.Log("BangHuiLvUp.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("BangHuiLvUp.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Type") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Type]位置不对应"); return(false); } if (vecLine[3] != "MAX") { Ex.Logger.Log("BangHuiLvUp.csv中字段[MAX]位置不对应"); return(false); } if (vecLine[4] != "Lv") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Lv]位置不对应"); return(false); } if (vecLine[5] != "Res") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Res]位置不对应"); return(false); } if (vecLine[6] != "Money") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Money]位置不对应"); return(false); } if (vecLine[7] != "Limit1") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit1]位置不对应"); return(false); } if (vecLine[8] != "Limit2") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Limit2]位置不对应"); return(false); } if (vecLine[9] != "XiaoHao") { Ex.Logger.Log("BangHuiLvUp.csv中字段[XiaoHao]位置不对应"); return(false); } if (vecLine[10] != "Function") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Function]位置不对应"); return(false); } if (vecLine[11] != "CanShu") { Ex.Logger.Log("BangHuiLvUp.csv中字段[CanShu]位置不对应"); return(false); } if (vecLine[12] != "Time") { Ex.Logger.Log("BangHuiLvUp.csv中字段[Time]位置不对应"); return(false); } if (vecLine[13] != "FuliTips") { Ex.Logger.Log("BangHuiLvUp.csv中字段[FuliTips]位置不对应"); return(false); } if (vecLine[14] != "LvUpTips") { Ex.Logger.Log("BangHuiLvUp.csv中字段[LvUpTips]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { BangHuiLvUpElement member = new BangHuiLvUpElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MAX); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv); readPos += GameAssist.ReadString(binContent, readPos, out member.Res); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiaoHao); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Function); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time); readPos += GameAssist.ReadString(binContent, readPos, out member.FuliTips); readPos += GameAssist.ReadString(binContent, readPos, out member.LvUpTips); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }