Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (StartTimer == false)
        {
            return;
        }
        timerParent.SetActive(true);
        currentTime -= 1 * Time.deltaTime;
        float s = (currentTime / startTime);

        timer.fillAmount = s;
        if (s < 0)
        {
            Player.StopFiring();
            StartTimer = false;
        }
    }