public void Checking()
 {
     if (_isCanEat)
     {
         GameController.instance.AddingScore(1);
     }
     else
     {
         gameObject.SetActive(false);
         GameController.instance.GameOver();
     }
     BananaSpawn.BackToPoll(gameObject);
 }
 private void Update()
 {
     if (GameController.instance.isGameOver)
     {
         gameObject.SetActive(false);
         BananaSpawn.BackToPoll(gameObject);
     }
     if (!_isCanEat)
     {
         _time -= Time.deltaTime;
         if (_time <= 0)
         {
             BananaSpawn.BackToPoll(gameObject);
         }
     }
 }