void FixedUpdate()
 {
     foreach (GameObject recordable in recordables)
     {
         BallsBehaviour bb = recordable.GetComponent <BallsBehaviour>();
         Rigidbody      rb = recordable.GetComponent <Rigidbody>();
         writer.WriteLine(bb.transform.position.x + "," + bb.transform.position.y + "," + bb.transform.position.z + "," + rb.velocity.x + "," + rb.velocity.y + "," + rb.velocity.z + "," + bb.color);
         writer.Flush();
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     // Find BallsBehaviour type component from parent gameobject
     ballParent = this.GetComponentInParent <BallsBehaviour> ();
 }