Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            Rectangle titleSafeRectangle = GraphicsDevice.Viewport.TitleSafeArea;

            //Ritar ut bakgrundsbild och en ram omkring den innan jag ritar ut bollen
            ballView.DrawLevel(backgroundTexture, titleSafeRectangle, frame, Color.Black, pixel);
            // Här ritas bollen ut ovanpå bakgrunden
            ballView.DrawBall(ballSimulation);
            shockwave.Draw(spriteBatch, (float)gameTime.ElapsedGameTime.TotalSeconds);
            splitterSystem.Draw(spriteBatch, particleTexture);
            explosion.Draw(spriteBatch, (float)gameTime.ElapsedGameTime.TotalSeconds);


            base.Draw(gameTime);
        }