Example #1
0
    /// <summary>
    /// Create a ballSplat object at given position
    /// </summary>
    /// <param name="pos"></param>
    public void CreateBallSplat(Vector3 pos, Color playerColor, Transform parent)
    {
        BallSplatController ballSplatControl = GetBallSplatControl();

        ballSplatControl.transform.position    = pos;
        ballSplatControl.transform.eulerAngles = new Vector3(90, Random.Range(0f, 360f), 0);
        ballSplatControl.gameObject.SetActive(true);
        ballSplatControl.FadeOut(playerColor, GPC.ballSplatFadingTime);
        ballSplatControl.transform.SetParent(parent);
    }
Example #2
0
    //Get an inactive ballSplatControl
    private BallSplatController GetBallSplatControl()
    {
        //Find on the list
        foreach (BallSplatController o in listBallSplatControl)
        {
            if (!o.gameObject.activeInHierarchy)
            {
                return(o);
            }
        }

        //Didn't find one -> create new one
        BallSplatController ballSplatControl = Instantiate(ballSplatPrefab, Vector3.zero, Quaternion.identity).GetComponent <BallSplatController>();

        listBallSplatControl.Add(ballSplatControl);
        ballSplatControl.gameObject.SetActive(false);
        return(ballSplatControl);
    }