void Start() { cont = 0; ballPrefab = (GameObject)Resources.Load("Prefabs/BrickBall"); counter = GameObject.Find("Counter").GetComponent<BallSpawnCount>(); }
// Use this for initialization void Start() { counter = GameObject.Find("Counter").GetComponent<BallSpawnCount>(); currentTime = Time.time; jumpS = gameObject.AddComponent<AudioSource>(); jumpS.clip = Resources.Load("Sounds/platform_jump") as AudioClip; kickS = gameObject.AddComponent<AudioSource>(); kickS.clip = Resources.Load("Sounds/platform_kick") as AudioClip; blinkS = gameObject.AddComponent<AudioSource>(); blinkS.clip = Resources.Load("Sounds/Blink") as AudioClip; surgeS = gameObject.AddComponent<AudioSource>(); surgeS.clip = Resources.Load("Sounds/Surge") as AudioClip; pieceMove = gameObject.AddComponent<AudioSource>(); pieceMove.clip = Resources.Load("Sounds/tetris_move") as AudioClip; pieceLand = gameObject.AddComponent<AudioSource>(); pieceLand.clip = Resources.Load("Sounds/tetris_land") as AudioClip; lineClear = gameObject.AddComponent<AudioSource>(); lineClear.clip = Resources.Load("Sounds/tetris_SpecialLineClearSingle") as AudioClip; ballBounce = gameObject.AddComponent<AudioSource>(); ballBounce.clip = Resources.Load("Sounds/brick_ball_bounce") as AudioClip; brickHit = gameObject.AddComponent<AudioSource>(); brickHit.clip = Resources.Load("Sounds/brick_hitball") as AudioClip; charDeadS = gameObject.AddComponent<AudioSource>(); charDeadS.clip = Resources.Load("Sounds/DEAD") as AudioClip; }