private void OnCollisionEnter2D(Collision2D collision) { var direction = transform.InverseTransformPoint(collision.transform.position); Debug.Log("HIT. Contact point: " + direction); if (direction.x > LOCAL_SPACE_MID_BOUNDARY) { ballScript.BounceBallRight(); } else if (direction.x < (-1 * LOCAL_SPACE_MID_BOUNDARY)) { ballScript.BounceBallLeft(); } }