void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "backwall") { ballScoreManager.blop.Play(); ballScoreManager.myScore++; ballScoreManager.ResetBall(); } else if (col.gameObject.tag == "justawall") { ballScoreManager.blop.Play(); ballScoreManager.aiScore++; ballScoreManager.ResetBall(); } else { ballScoreManager.blip.Play(); } ballScoreManager.SetScore(); }