// Update is called once per frame void Update() { GameProperties game = GameProperties.GetCurrentGame(); if (game.gameStarted) { GetComponent <Renderer>().enabled = true; if (!game.gamePaused) { Vector2 amountToMove = new Vector2(speed * currentMovement.dirX, speed * currentMovement.dirY); ballPhysics.Move(amountToMove * Time.deltaTime, out currentMovement); } else { // TODO stop the ball } } }