Example #1
0
    // Update is called once per frame
    void Update()
    {
        GameProperties game = GameProperties.GetCurrentGame();

        if (game.gameStarted)
        {
            GetComponent <Renderer>().enabled = true;

            if (!game.gamePaused)
            {
                Vector2 amountToMove = new Vector2(speed * currentMovement.dirX, speed * currentMovement.dirY);
                ballPhysics.Move(amountToMove * Time.deltaTime, out currentMovement);
            }
            else
            {
                // TODO stop the ball
            }
        }
    }