void Start() { ballFactory = FindObjectOfType <BallFactory>(); board = FindObjectOfType <Board>(); mainCamera = Camera.main; }
public void Create_sets_position() { var ballFactory = new BallFactory(); var ball = ballFactory.Create(new Point(16, 72)); Assert.That(ball.Position, Is.EqualTo(new Point(16, 72))); }
public Animation() { InitializeComponent(); Factory = new BallFactory(); this.BackColor = Color.Green; }
void GenerateBallFactory() { GameObject obj = Instantiate(Pre_BallFactory, transform); m_BallFactory = obj.GetComponent <BallFactory>(); m_BallFactory.InitBallFactory(); }
public override void LoadContent() { _spriteBatch = Game.Services.GetService <SpriteBatch>(); _paddleFactory = new PaddleFactory(Game.Services); _ballFactory = new BallFactory(Game.Services); }
public void Awake() { var tileStyleRepository = new TileStyleRepository(); var tileStyle = tileStyleRepository.ObtainDefault(); var tileFactory = new TileFactory(); var boardFactory = new BoardFactory(tileFactory); var boardSettingsRepository = new BoardSettingsRepository(); var boardSettings = boardSettingsRepository.ObtainDefault(); var board = boardFactory.Create(boardSettings, tileStyle); var boardMouseEventsNotifier = new MouseEventsNotifier(board); boardMouseEventsNotifier.Enable(); var ballSelectionEventsNotifier = new BallSelectionEventsNotifier(boardMouseEventsNotifier); ballSelectionEventsNotifier.Enable(); var pathfinder = new Pathfinder(); var ballMoveControllerFactory = new BallMoveControllerFactory(pathfinder); var ballMoveController = ballMoveControllerFactory.Create(ballSelectionEventsNotifier); ballMoveController.Enable(); var ballBounceManager = new BallBounceManager(board); var ballBounceController = new BallBounceController(ballSelectionEventsNotifier, ballBounceManager); ballBounceController.Enable(); var ballMaterialSettingsRepository = new BallMaterialSettingsRepository(); var ballStyleRepository = new BallStyleRepositoryFactory(ballMaterialSettingsRepository).Create(); var ballLifetimeManagerSettingsRepository = new BallLifetimeManagerSettingsRepository(); var ballLifetimeManagerSettings = ballLifetimeManagerSettingsRepository.ObtainDefault(); var ballFactory = new BallFactory(); var random = new System.Random(); var ballSpawnManagerFactory = new BallSpawnManagerFactory( ballLifetimeManagerSettings, ballStyleRepository, ballFactory, random ); var ballColorPool = new BallColorPoolRepository().ObtainDefault(); ballSpawnManager = ballSpawnManagerFactory.Create(board, ballColorPool); var ballPopManager = new BallPopManager(board); var ballLifespanController = new BallLifespanController(ballSpawnManager, ballPopManager); ballLifespanController.Enable(); var tileColorStyle = new TileColorStyle( TileColorStyleHelper.CreateVariantColorGroup( tileStyle.ColorStyle.ForegroundColorGroup.IdleColor ), tileStyle.ColorStyle.BorderColorGroup ); var boardHighlightController = new BoardHighlightController(boardMouseEventsNotifier, tileColorStyle); boardHighlightController.Enable(); }
private float ComputeInitialYVelocity(float posY) { //velY = sqrt((wantedHeight - initialPosY)*2*g) float targetHeight = BallFactory.GetPoppedBallTargetHeight(gameObject.tag); return((float)Math.Sqrt((targetHeight - posY) * 2 * acceleration)); }
private void Start() { pathCreator = FindObjectOfType <PathCreator>(); ballFactory = FindObjectOfType <BallFactory>(); gameProperties = FindObjectOfType <GameProperties>(); InitBallSlots(); }
public void SetManager(BallFactory factory) { if (manager != null) { return; } manager = factory; }
private void AddBall() { Ball ball = new BallFactory().GetInstance(); Vector2 viewportCenter = GetViewportRect().Size / 2; ball.Position = viewportCenter; CallDeferred("add_child", ball); ball.Connect("BallHitPaddle", this, nameof(OnBallHittingPaddle)); }
public PongGame(RenderWindow rw) { this._score = new Text("Score: 0 - 0", new Font(@"..\..\..\resources\Fonts\CaviarDreams.ttf"), 20); this._score.Position = new Vector2f(rw.GetView().Size.X / 2, rw.GetView().Size.Y / 10); this._player = new Player(rw); this._enemy = new Enemy(rw); this._ball = BallFactory.CreateBall(rw, BallTypes.Normal); this._board = BoardFactory.CreateBoard(rw, BoardTypes.Normal); }
public void PreLoad() { GameControl.遊戲進行中 = true; GameControl.Player1有球權 = true; GameControl.Player1_score = 0; GameControl.Player2_score = 0; GameControl.Ball_obj = BallFactory.Create_ball(1); GameControl.Player1_obj = PlayerFactory.Create_player1_obj(charactorNo1); GameControl.Player2_obj = PlayerFactory.Create_player2_obj(charactorNo2); }
void Start() { blockFactory = GameObject.Find("BlockFactory"); blockFactoryComponent = blockFactory.GetComponent <BlockFactory>(); ballFactory = GameObject.Find("BallFactory"); ballFactoryComponent = ballFactory.GetComponent <BallFactory>(); blockFactoryComponent.MakeStage2(); }
public BallSpawnManagerFactory( BallLifetimeManagerSettings ballLifetimeManagerSettings, BallStyleRepository ballStyleRepository, BallFactory ballFactory, Random random ) { this.ballLifetimeManagerSettings = ballLifetimeManagerSettings; this.ballStyleRepository = ballStyleRepository; this.ballFactory = ballFactory; this.random = random; }
private void OnTriggerEnter(Collider other) { if (other.tag.StartsWith("ball")) { Rigidbody ballRB = other.gameObject.GetComponent <Rigidbody>(); if (ballRB.velocity.y < 0 | System.Math.Abs(ballRB.velocity.y) < EPSILON) { ballRB.velocity = new Vector3(ballRB.velocity.x, BallFactory.GetSpeedYFromGround(other.tag), ballRB.velocity.z); } //Debug.Log("z velocity new wall: " + ballRB.velocity.z); } }
private void OnCollisionEnter2D(Collision2D col) { //ぶつかったボールが既に鳴ってたらやらない if (col.gameObject.tag == "Ball" && col.gameObject.GetComponent <Ball>().isRinging) { return; } else { //ボールの二つ分音がならないためにやってる isRinging = true; audioSource.Play(); } //プレイヤー以外のぶつかりは無視 if (col.gameObject.tag != "Player") { return; } //OnCollisionEnter2Dの順番よくわからんからこれで色保持してる prevBallState = ballState; //ボールの色によって運命が決まる switch (ballState) { case BALL_STATE.GREEN: Score.ScoreAdder(); //GameObject newBall = Instantiate(ball); Ball newBall = BallFactory.GetInstance(); // by tada if (newBall != null) { newBall.transform.position = this.transform.position; newBall.GetComponent <Rigidbody2D>().velocity = Quaternion.Euler(0, 0, Random.Range(-30f, 30f)) * rigidbody2d.velocity.normalized * 10f; newBall.PlayEffect(); } StateAndColorSetter(BALL_STATE.BLUE); // 2つの玉からエフェクトを出す PlayEffect(); break; case BALL_STATE.RED: // 死亡エフェクトを出す EffectFactory.Play(eEffectType.Burst, transform.position, (int)BALL_STATE.RED); Score.GameOver(); // ボールを消す gameObject.SetActive(false); break; } }
void CustomInitialize() { FlatRedBallServices.GraphicsOptions.TextureFilter = Microsoft.Xna.Framework.Graphics.TextureFilter.Point; BasicArena.AddToManagers(); stage = new Stage(BasicArena); var ball = BallFactory.CreateNew(); ball.X = 400; ball.Y = -100; PlatformerCharacterBaseList = new List <PlatformerCharacterBase>(); TileEntityInstantiator.CreateEntitiesFrom(BasicArena); PlatformerCharacterBaseList.AddRange(PlatformInteracterList.OfType <PlatformerCharacterBase>()); }
public void initFactory() { //初始化工厂 //f1 生产随机位置和随机方向的鱼,吃掉后加分 f1 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "", "RandomRoad"); //f2 生产幕布式的鱼,吃掉后加分 f2 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "", "LinerRoad"); //f3 生产冲锋式的鱼,会向玩家冲去,吃掉后加分 f3 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "", "Rush"); //f4 生产随机位置和随机方向的鱼,吃掉后减分 f4 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "SubImpact", "RandomRoad"); //f5 生产幕布式的鱼,吃掉后减分 f5 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "SubImpact", "LinerRoad"); //f6 生产冲锋式的鱼,会向玩家冲去,吃掉后减分 f6 = new BallFactory(Resourse.getInstance().baseBallTexture, Color.White, "SubImpact", "Rush"); }
private void SetGameInternal(GameType type, bool hasEnvironment) { var TextureContainer = new TextureContainer (); var BallFactory = new BallFactory (TextureContainer); var BallManager = new BallManager (BallFactory); var GameCore = new GameCore (BallManager); var EventFactory = new EventFactory (GameCore); var GameController = MakeController (type, GameCore, EventFactory); var Environment = new Environment (GameController, EventFactory); _container = new GameContainer (GameCore, GameController, Environment, hasEnvironment); HasErrors = false; Initialized = true; }
public void Create_sets_position() { var ballFactory = new BallFactory(); var ball = ballFactory.Create(new Point(16, 72)); Assert.That(ball.Position, Is.EqualTo(new Point(16, 72))); }
public BallManager(BallFactory ballFactory) { _ballFactory = ballFactory; }
private void Awake() { if (Instance != null) { Debug.LogError("There is multiple instance of singleton BallFactory"); return; } Instance = this; foreach (object value in System.Enum.GetValues(typeof(BallType))) { this.availableBallsByType.Add((BallType)value, new Queue<Ball>()); } }
void Start() { ballFactory = GameObject.Find("BallFactory"); ballFactoryComponent = ballFactory.GetComponent <BallFactory>(); }
public BallSpawner(GameParams gameParams, BallFactory factory) { _gameParams = gameParams; _factory = factory; }
public BallFactory_MakeBallShould() { var t = new Mock <ITextUtils>(); _factory = new BallFactory(new RandomNumberGenerator(), t.Object); }