/// <summary> /// ボール発射 /// </summary> public void InitBall() { currentBall = Util.InstantiateComponent <BallComponent>(this.prefabBall, this.parentBall); currentBall.Init(this.CollisionEnter); ballList.AddLast(currentBall); }
/// <summary> /// ボール発射 /// </summary> public void InitBall() { BallComponent ball = Util.InstantiateComponent <BallComponent>(this.prefabBall, this.parentBall); ball.Init(this); }