public override void OnTriggerEnter2D(Collider2D collider) { base.OnTriggerEnter2D(collider); if (collider.tag == "Ball") { BallBehavior bb = collider.GetComponent <BallBehavior>(); bb.StartCoroutine(bb.SpeedModBuff(Duration, SpeedMod, true)); GetComponent <CircleCollider2D>().enabled = false; anim.Play(Anim); //Destroy(gameObject); } }