Example #1
0
 private void InitGift()
 {
     ballLayer.ShowList();
     effectLayer.ShowList();
     giftLayer.ShowList();
     for (int i = (int)PosMgr.Y_HALF_COUNT; i >= -PosMgr.Y_HALF_COUNT; i--)
     {
         for (int j = -(int)PosMgr.X_HALF_COUNT; j <= PosMgr.X_HALF_COUNT; j++)
         {
             if (j <= BattleModel.Instance.crtBattle.end_x && j >= BattleModel.Instance.crtBattle.start_x &&
                 i < BattleModel.Instance.crtBattle.start_y && i >= BattleModel.Instance.crtBattle.end_y)
             {
                 GameObject itemGift = giftLayer.CreateBaseItem(j - BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y);
                 itemGift.name = (j - BattleModel.Instance.crtBattle.start_x) + "_" + (-i + BattleModel.Instance.crtBattle.start_y);
                 if (i == BattleModel.Instance.crtBattle.end_y)
                 {
                     itemGift.transform.Find("coin").gameObject.SetActive(false);
                 }
                 else
                 {
                     itemGift.transform.Find("box").gameObject.SetActive(false);
                 }
             }
         }
     }
 }
Example #2
0
 private void InitLayers()
 {
     ballFgLayer.ShowList();
     barrierLayer.ShowList();
     for (int i = (int)PosMgr.Y_HALF_COUNT; i >= -PosMgr.Y_HALF_COUNT; i--)
     {
         for (int j = -(int)PosMgr.X_HALF_COUNT; j <= PosMgr.X_HALF_COUNT; j++)
         {
             if (j <= BattleModel.Instance.crtBattle.end_x && j >= BattleModel.Instance.crtBattle.start_x &&
                 i < BattleModel.Instance.crtBattle.start_y && i >= BattleModel.Instance.crtBattle.end_y)
             {
                 GameObject item = barrierLayer.CreateBaseItem(j, i);
                 item.name = (j - BattleModel.Instance.crtBattle.start_x) + "_" + (-i + BattleModel.Instance.crtBattle.start_y);
                 PosMgr.SetFightWallPos(item.transform, j - BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y, 1);
             }
             else
             {
                 ballFgLayer.CreateBaseItem(j - BattleModel.Instance.crtBattle.start_x, -i + BattleModel.Instance.crtBattle.start_y);
             }
         }
     }
     InitGift();
 }