public static void Initialize() { var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank"); //Initialize the menu Menu = MainMenu.AddMenu("Kalista", "Kalista"); Menu.AddGroupLabel("Welcome to Kalista!"); //Combo ComboMenu = Menu.AddSubMenu("Combo"); { ComboMenu.Add("combo.useQ", new CheckBox("Use Q")); ComboMenu.Add("combo.minManaQ", new Slider("Mininum {0}% mana to use Q", 40)); ComboMenu.AddLabel("HitChance : 1 = Low, 2 = Medium, 3 = High"); ComboMenu.Add("PredQ", new Slider("Q HitChance", 3, 1, 3)); ComboMenu.Add("combo.sep1", new Separator()); ComboMenu.Add("combo.useE", new CheckBox("Kill with E")); ComboMenu.Add("combo.gapClose", new CheckBox("Use minions/jungle to gap close")); ComboMenu.Add("combo.sep2", new Separator()); ComboMenu.Add("combo.harassEnemyE", new CheckBox("Harass enemy with E when minion can die", false)); } //Harass HarassMenu = Menu.AddSubMenu("Harass"); { HarassMenu.Add("harass.useQ", new CheckBox("Use Q")); HarassMenu.Add("harass.minManaQ", new Slider("Mininum {0}% mana to use Q", 60)); HarassMenu.Add("harass.sep1", new Separator()); HarassMenu.Add("harass.harassEnemyE", new CheckBox("Harass enemy with E when minion can die")); } //LaneClear LaneMenu = Menu.AddSubMenu("LaneClear"); { LaneMenu.Add("laneclear.useQ", new CheckBox("Use Q")); LaneMenu.Add("laneclear.minQ", new Slider("Mininum {0} minions to use Q", 3, 2, 10)); LaneMenu.Add("laneclear.minManaQ", new Slider("Mininum {0}% mana to use Q", 30)); LaneMenu.Add("laneclear.sep1", new Separator()); LaneMenu.Add("laneclear.useE", new CheckBox("Use E")); LaneMenu.Add("laneclear.minE", new Slider("Mininum {0} minions to use E", 3, 2, 10)); LaneMenu.Add("laneclear.minManaE", new Slider("Mininum {0}% mana to use E", 30)); LaneMenu.Add("laneclear.sep2", new Separator()); LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("Harass enemy with E when minion can die")); } //JungleClear JungleMenu = Menu.AddSubMenu("JungleClear"); { JungleMenu.Add("jungleclear.useE", new CheckBox("Kill jungle camps with E")); JungleMenu.Add("jungleclear.miniE", new CheckBox("Kill mini jungle monsters with E", false)); } //Flee FleeMenu = Menu.AddSubMenu("Flee"); { FleeMenu.Add("flee.attack", new CheckBox("Attack champions/minions/monsters")); FleeMenu.Add("flee.useJump", new CheckBox("Jump walls with Q on jump spots")); } //Sentinel SentinelMenu = Menu.AddSubMenu("Sentinel (W)"); { SentinelMenu.Add("sentinel.castDragon", new KeyBind("Send sentinel to Dragon", false, KeyBind.BindTypes.HoldActive, 'U')); SentinelMenu.Add("sentinel.castBaron", new KeyBind("Send sentinel to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I')); SentinelMenu.Add("sentinel.sep1", new Separator()); SentinelMenu.Add("sentinel.enable", new CheckBox("Auto send sentinels", false)); SentinelMenu.Add("sentinel.noMode", new CheckBox("Only when no modes are active")); SentinelMenu.Add("sentinel.alert", new CheckBox("Alert when sentinel is taking damage")); SentinelMenu.Add("sentinel.mana", new Slider("Minimum {0}% mana to auto send W", 40)); SentinelMenu.Add("sentinel.sep2", new Separator()); SentinelMenu.Add("sentinel.locationLabel", new Label("Send sentinels to:")); (SentinelMenu.Add("sentinel.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.dragon", new CheckBox("Dragon"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.mid", new CheckBox("Mid brush"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.blue", new CheckBox("Blue"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.red", new CheckBox("Red"))).OnValueChange += SentinelLocationsChanged; Sentinel.RecalculateOpenLocations(); } //Misc MiscMenu = Menu.AddSubMenu("Misc"); { MiscMenu.Add("misc.labelSteal", new Label("Stealing: you don't have to hold any button")); MiscMenu.Add("misc.killstealE", new CheckBox("Killsteal with E")); MiscMenu.Add("misc.junglestealE", new CheckBox("Junglesteal with E")); MiscMenu.Add("misc.sep1", new Separator()); MiscMenu.Add("misc.autoE", new CheckBox("Auto use E")); MiscMenu.Add("misc.autoEHealth", new Slider("Health below {0}% to auto use E", 10, 5, 25)); MiscMenu.Add("misc.sep2", new Separator()); MiscMenu.Add("misc.dmgReductionE", new Slider("Reduce E damage by {0}%", 10, 0, 25)); MiscMenu.Add("misc.sep3", new Separator()); MiscMenu.Add("misc.unkillableE", new CheckBox("Kill unkillable minions with E")); MiscMenu.Add("misc.sep4", new Separator()); MiscMenu.Add("misc.useR", new CheckBox("Use R to save ally")); MiscMenu.Add("misc.healthR", new Slider("{0}% Health to save ally", 15, 5, 25)); } //Items ItemMenu = Menu.AddSubMenu("Items"); { var cutlass = Items.BilgewaterCutlass; ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("Use " + cutlass.ItemInfo.Name)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80)); ItemMenu.Add("item.sep", new Separator()); var bork = Items.BladeOfTheRuinedKing; ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("Use " + bork.ItemInfo.Name)); ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80)); ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80)); } //Balista if (blitzcrank) { BalistaMenu = Menu.AddSubMenu("Balista"); { BalistaMenu.Add("balista.use", new CheckBox("Use Balista")); BalistaMenu.Add("balista.sep1", new Separator()); BalistaMenu.Add("balista.comboOnly", new CheckBox("Only use Balista in combo mode")); BalistaMenu.Add("balista.distance", new Slider("Minimum distance between you and Blitzcrank: {0}", 400, 0, 1200)); BalistaMenu.Add("balista.sep2", new Separator()); BalistaMenu.Add("balista.label", new Label("Use Balista for:")); foreach (var enemy in EntityManager.Heroes.Enemies) { BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } } //Drawings DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.Add("draw.Q", new CheckBox("Draw Q range")); DrawMenu.Add("draw.W", new CheckBox("Draw W range", false)); DrawMenu.Add("draw.E", new CheckBox("Draw E range")); DrawMenu.Add("draw.R", new CheckBox("Draw R range")); DrawMenu.Add("draw.enemyE", new CheckBox("Draw E damage on enemy healthbar")); DrawMenu.Add("draw.percentage", new CheckBox("Draw E damage percentage enemy")); DrawMenu.Add("draw.jungleE", new CheckBox("Draw E damage on jungle healthbar")); DrawMenu.Add("draw.killableMinions", new CheckBox("Draw E killable minions")); DrawMenu.Add("draw.stacks", new CheckBox("Draw E stacks enemy", false)); DrawMenu.Add("draw.jumpSpots", new CheckBox("Draw jump spots")); if (blitzcrank) { DrawMenu.Add("draw.balista", new CheckBox("Draw Balista range")); } } }
public static void Initialize() { var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank"); //Initialize the menu Menu = MainMenu.AddMenu("S复仇之矛", "ScaryKalista"); Menu.AddGroupLabel("欢迎使用Scary Kalista 滑板鞋,由CH汉化!"); //Combo ComboMenu = Menu.AddSubMenu("连招"); { ComboMenu.Add("combo.useQ", new CheckBox("使用 Q")); ComboMenu.Add("combo.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 40)); ComboMenu.Add("combo.sep1", new Separator()); ComboMenu.Add("combo.useE", new CheckBox("抢头 E")); ComboMenu.Add("combo.gapClose", new CheckBox("使用小兵/野怪造成间距")); ComboMenu.Add("combo.sep2", new Separator()); ComboMenu.Add("combo.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵", false)); } //Harass HarassMenu = Menu.AddSubMenu("骚扰"); { HarassMenu.Add("harass.useQ", new CheckBox("使用 Q")); HarassMenu.Add("harass.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 60)); HarassMenu.Add("harass.sep1", new Separator()); HarassMenu.Add("harass.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵")); } //LaneClear LaneMenu = Menu.AddSubMenu("LaneClear"); { LaneMenu.Add("laneclear.useQ", new CheckBox("使用 Q")); LaneMenu.Add("laneclear.minQ", new Slider("最低 {0}% 小兵数量使用Q", 3, 2, 10)); LaneMenu.Add("laneclear.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 30)); LaneMenu.Add("laneclear.sep1", new Separator()); LaneMenu.Add("laneclear.useE", new CheckBox("使用 E")); LaneMenu.Add("laneclear.minE", new Slider("最低 {0}% 小兵数量使用E", 3, 2, 10)); LaneMenu.Add("laneclear.minManaE", new Slider("最低 {0}% 蓝量使用E", 30)); LaneMenu.Add("laneclear.sep2", new Separator()); LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵")); } //JungleClear JungleMenu = Menu.AddSubMenu("清野"); { JungleMenu.Add("jungleclear.useE", new CheckBox("使用E杀死野怪")); JungleMenu.Add("jungleclear.miniE", new CheckBox("使用E杀死小野怪", false)); } //Flee FleeMenu = Menu.AddSubMenu("逃跑"); { FleeMenu.Add("flee.attack", new CheckBox("攻击 英雄/小兵/野怪")); FleeMenu.Add("flee.useJump", new CheckBox("在可跳墙点时使用Q跳墙")); } //Sentinel SentinelMenu = Menu.AddSubMenu("守卫 (W)"); { SentinelMenu.Add("sentinel.castDragon", new KeyBind("往小龙送守卫", false, KeyBind.BindTypes.HoldActive, 'U')); SentinelMenu.Add("sentinel.castBaron", new KeyBind("往先锋/男爵送守卫", false, KeyBind.BindTypes.HoldActive, 'I')); SentinelMenu.Add("sentinel.sep1", new Separator()); SentinelMenu.Add("sentinel.enable", new CheckBox("自动发送守卫", false)); SentinelMenu.Add("sentinel.noMode", new CheckBox("无模式下才使用")); SentinelMenu.Add("sentinel.alert", new CheckBox("警告(本地)当守卫受到攻击")); SentinelMenu.Add("sentinel.mana", new Slider("最低 {0}% 蓝量使用W", 40)); SentinelMenu.Add("sentinel.sep2", new Separator()); SentinelMenu.Add("sentinel.locationLabel", new Label("向以下地点发送守卫:")); (SentinelMenu.Add("sentinel.baron", new CheckBox("男爵 / 峡谷先锋"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.dragon", new CheckBox("小龙"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.mid", new CheckBox("中路草"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.blue", new CheckBox("蓝"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.red", new CheckBox("红"))).OnValueChange += SentinelLocationsChanged; Sentinel.RecalculateOpenLocations(); } //Misc MiscMenu = Menu.AddSubMenu("杂项"); { MiscMenu.Add("misc.labelSteal", new Label("偷窃: 不需要按任何按钮")); MiscMenu.Add("misc.killstealE", new CheckBox("E抢头")); MiscMenu.Add("misc.junglestealE", new CheckBox("E抢野怪")); MiscMenu.Add("misc.sep1", new Separator()); MiscMenu.Add("misc.autoE", new CheckBox("自动使用E")); MiscMenu.Add("misc.autoEHealth", new Slider("生命低于 {0}% 自动使用E", 10, 5, 25)); MiscMenu.Add("misc.sep2", new Separator()); MiscMenu.Add("misc.unkillableE", new CheckBox("对无法杀死的小兵使用E")); MiscMenu.Add("misc.sep3", new Separator()); MiscMenu.Add("misc.useR", new CheckBox("使用R拯救友军")); MiscMenu.Add("misc.healthR", new Slider("友军生命低于{0}% 使用R", 15, 5, 25)); } //Items ItemMenu = Menu.AddSubMenu("物品"); { var cutlass = Items.BilgewaterCutlass; ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("使用 " + cutlass.ItemInfo.Name)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80)); ItemMenu.Add("item.sep", new Separator()); var bork = Items.BladeOfTheRuinedKing; ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("使用 " + bork.ItemInfo.Name)); ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80)); ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80)); } //Balista if (blitzcrank) { BalistaMenu = Menu.AddSubMenu("机器人与滑板鞋的合体"); { BalistaMenu.Add("balista.use", new CheckBox("使用合体")); BalistaMenu.Add("balista.sep1", new Separator()); BalistaMenu.Add("balista.comboOnly", new CheckBox("只在连招时使用合体技")); BalistaMenu.Add("balista.distance", new Slider("我与机器人间最短距离使用合体: {0}", 400, 0, 1200)); BalistaMenu.Add("balista.sep2", new Separator()); BalistaMenu.Add("balista.label", new Label("给以下敌人秀合体:")); foreach (var enemy in EntityManager.Heroes.Enemies) { BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } } //Drawings DrawMenu = Menu.AddSubMenu("线圈"); { DrawMenu.Add("draw.Q", new CheckBox("显示 Q 范围")); DrawMenu.Add("draw.W", new CheckBox("显示 W 范围", false)); DrawMenu.Add("draw.E", new CheckBox("显示 E 范围")); DrawMenu.Add("draw.R", new CheckBox("显示 R 范围")); DrawMenu.Add("draw.enemyE", new CheckBox("敌人血条显示E伤害")); DrawMenu.Add("draw.percentage", new CheckBox("敌人血条显示E伤害百分比")); DrawMenu.Add("draw.jungleE", new CheckBox("野怪血条显示E伤害")); DrawMenu.Add("draw.killableMinions", new CheckBox("显示E可击杀的小兵")); DrawMenu.Add("draw.stacks", new CheckBox("显示敌人E叠加数量", false)); DrawMenu.Add("draw.jumpSpots", new CheckBox("显示可跳墙点")); if (blitzcrank) { DrawMenu.Add("draw.balista", new CheckBox("显示合体技距离")); } } }
public static void Initialize() { var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank"); //Initialize the menu Menu = MainMenu.AddMenu("Scary Kalista", "ScaryKalista"); Menu.AddGroupLabel("Scary Kalistaya hoşgeldin!"); Menu.AddLabel("Çeviri TRAdana"); //Combo ComboMenu = Menu.AddSubMenu("Kombo"); { ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q")); ComboMenu.Add("combo.minManaQ", new Slider("Q için en az mana", 40)); ComboMenu.Add("combo.sep1", new Separator()); ComboMenu.Add("combo.useE", new CheckBox("E ile otomatik hedef öldür")); ComboMenu.Add("combo.gapClose", new CheckBox("Minyonlara orman moblarına vura vura git")); ComboMenu.Add("combo.sep2", new Separator()); ComboMenu.Add("combo.harassEnemyE", new CheckBox("Minyonları öldürerek hedefi dürt", false)); } //Harass HarassMenu = Menu.AddSubMenu("Dürtme"); { HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q")); HarassMenu.Add("harass.minManaQ", new Slider("E için en az mana %", 60)); HarassMenu.Add("harass.sep1", new Separator()); HarassMenu.Add("harass.harassEnemyE", new CheckBox("Minyonları öldürerek hedefi dürt")); } //LaneClear LaneMenu = Menu.AddSubMenu("LaneTemizleme"); { LaneMenu.Add("laneclear.useQ", new CheckBox("Kullan Q")); LaneMenu.Add("laneclear.minQ", new Slider("Q için minyon say", 3, 2, 10)); LaneMenu.Add("laneclear.minManaQ", new Slider("Q için en az mana", 30)); LaneMenu.Add("laneclear.sep1", new Separator()); LaneMenu.Add("laneclear.useE", new CheckBox("Kullan E")); LaneMenu.Add("laneclear.minE", new Slider("E için minyon say", 3, 2, 10)); LaneMenu.Add("laneclear.minManaE", new Slider("E için en az mana", 30)); LaneMenu.Add("laneclear.sep2", new Separator()); LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("Minyonları E ile öldürerek hedefleri dürt")); } //JungleClear JungleMenu = Menu.AddSubMenu("Orman temizleme"); { JungleMenu.Add("jungleclear.useE", new CheckBox("E ile mobları çal")); JungleMenu.Add("jungleclear.miniE", new CheckBox("E ile küçük mobları çal", false)); } //Flee FleeMenu = Menu.AddSubMenu("Flee(kaç)"); { FleeMenu.Add("flee.attack", new CheckBox("Saldır(Canavar,şamp,minyon)")); FleeMenu.Add("flee.useJump", new CheckBox("Zıplama noktalarına geldiğim anda Q kullanarak atla")); } //Sentinel SentinelMenu = Menu.AddSubMenu("Gözcü (W)"); { SentinelMenu.Add("sentinel.castDragon", new KeyBind("Ejdere Gözcü Yolla", false, KeyBind.BindTypes.HoldActive, 'U')); SentinelMenu.Add("sentinel.castBaron", new KeyBind("Barona gözcü yolla", false, KeyBind.BindTypes.HoldActive, 'I')); SentinelMenu.Add("sentinel.sep1", new Separator()); SentinelMenu.Add("sentinel.enable", new CheckBox("Gözcüyü otomatik gönder", false)); SentinelMenu.Add("sentinel.noMode", new CheckBox("Sadece hiçbir modda değilken (örn:komboda değilken)")); SentinelMenu.Add("sentinel.alert", new CheckBox("Gözcü Hasar aldığında uyar")); SentinelMenu.Add("sentinel.mana", new Slider("Gözcü yollamak için en az mana", 40)); SentinelMenu.Add("sentinel.sep2", new Separator()); SentinelMenu.Add("sentinel.locationLabel", new Label("Gözcü kullan şunlara(baronejder bugtur=ban):")); (SentinelMenu.Add("sentinel.baron", new CheckBox("Baron / Baronun Kız Kardeşi"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.dragon", new CheckBox("Ejder"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.mid", new CheckBox("Mide Yolla"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.blue", new CheckBox("Mavi"))).OnValueChange += SentinelLocationsChanged; (SentinelMenu.Add("sentinel.red", new CheckBox("Kırmızı"))).OnValueChange += SentinelLocationsChanged; Sentinel.RecalculateOpenLocations(); } //Misc MiscMenu = Menu.AddSubMenu("Ek"); { MiscMenu.Add("misc.labelSteal", new Label("Çalma: Hiçbir butona basma")); MiscMenu.Add("misc.killstealE", new CheckBox("E için Killçalma")); MiscMenu.Add("misc.junglestealE", new CheckBox("E için ormançalma")); MiscMenu.Add("misc.sep1", new Separator()); MiscMenu.Add("misc.autoE", new CheckBox("Otomatik Kullan E")); MiscMenu.Add("misc.autoEHealth", new Slider("Canım şundan az olursa otomatik E çek", 10, 5, 25)); MiscMenu.Add("misc.sep2", new Separator()); MiscMenu.Add("misc.unkillableE", new CheckBox("Öldürülemicek minyonlarda E kullan")); MiscMenu.Add("misc.sep3", new Separator()); MiscMenu.Add("misc.useR", new CheckBox("R Dostlar için kullan")); MiscMenu.Add("misc.healthR", new Slider("{0}% Dostumun canı", 15, 5, 25)); } //Items ItemMenu = Menu.AddSubMenu("Items"); { var cutlass = Items.BilgewaterCutlass; ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("Kullan " + cutlass.ItemInfo.Name)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("Senin canın şundan azsa {0}%", 80)); ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("Düşmanın cnaı şundan azsa {0}%", 80)); ItemMenu.Add("item.sep", new Separator()); var bork = Items.BladeOfTheRuinedKing; ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("Kullan " + bork.ItemInfo.Name)); ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("Senin canın şundan azsa {0}%", 80)); ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("Düşmanın cnaı şunda azsa {0}%", 80)); } //Balista if (blitzcrank) { BalistaMenu = Menu.AddSubMenu("Balista"); { BalistaMenu.Add("balista.use", new CheckBox("Use Balista")); BalistaMenu.Add("balista.sep1", new Separator()); BalistaMenu.Add("balista.comboOnly", new CheckBox("Sadece kombo modunda balista kullan(spacebasılı")); BalistaMenu.Add("balista.distance", new Slider("Blitzcharkla en az mesafem: {0}", 400, 0, 1200)); BalistaMenu.Add("balista.sep2", new Separator()); BalistaMenu.Add("balista.label", new Label("Balista için:")); foreach (var enemy in EntityManager.Heroes.Enemies) { BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } } //Drawings DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili")); DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili", false)); DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili")); DrawMenu.Add("draw.R", new CheckBox("Göster R Menzili")); DrawMenu.Add("draw.enemyE", new CheckBox("Düşmanın can barında E nin vereceği hasarı göster")); DrawMenu.Add("draw.percentage", new CheckBox("Düşmana vereceğin hasarı yüzdeyle göster")); DrawMenu.Add("draw.jungleE", new CheckBox("Ormanmoblarının canbarında Enin verebileceği hasarı göster")); DrawMenu.Add("draw.killableMinions", new CheckBox("E ile öldürülebilecek minyonları göster")); DrawMenu.Add("draw.stacks", new CheckBox("Düşman üzerinde kaç yük var göster", false)); DrawMenu.Add("draw.jumpSpots", new CheckBox("Zıplama noktalarını sürekli göster")); if (blitzcrank) { DrawMenu.Add("draw.balista", new CheckBox("Balista menzilini göster")); } } }