Example #1
0
    //实现TableViewDataSource接口
    //初始化/刷新每个格子
    public TableViewCell tableCellAtIndex(UIGridView table, TableViewCell cell, int idx)
    {
        BagItemTableViewCell itemCell = cell as BagItemTableViewCell;
        ItemInventory        item     = null;

        if (itemCell == null)
        {
            itemCell = new BagItemTableViewCell();
            item     = ItemInventory.Create(m_equipInfos[idx]);
            itemCell._ItemInventory = item;
        }
        else
        {
            item = itemCell._ItemInventory;
            item.Flush(m_equipInfos[idx]);
        }
        EventTriggerClick.Get(item.gameObject).onClick = (o) =>
        {
            SelectItem(table, item, itemCell.Idx);
        };
        if (m_selectIdx == -1 || (m_selectIdx >= 0 && m_selectIdx == idx))
        {
            SelectItem(table, item, idx);
        }
        return(itemCell);
    }
Example #2
0
 public void tableViewWillClose(List <TableViewCell> cellList)
 {
     foreach (var cell in cellList)
     {
         BagItemTableViewCell itemCell = cell as BagItemTableViewCell;
         itemCell._ItemInventory.__Recycle();
     }
 }
Example #3
0
    public void SelectItem(UIGridView table, ItemInventory selectItem, int Idx)
    {
        m_haveSelectItem = true;
        ItemInventory oldItem = null;

        if (m_selectIdx >= 0)
        {
            BagItemTableViewCell itemCell = table.cellAtIndex(m_selectIdx) as BagItemTableViewCell;
            if (itemCell != null)
            {
                oldItem = itemCell._ItemInventory;
            }
        }
        m_selectIdx = Idx;
        if (m_clickEquipItemCB != null)
        {
            m_clickEquipItemCB(oldItem, selectItem);
        }
        ;
    }