//获取指定id的涂鸦在目前所有涂鸦墙中使用的数量 public int GetBadgeUseCountInAllSlots(uint badgeId, uint bookId) { int count = 0; BadgeBook book = GetBadgeBookByBookId(bookId); if (book != null) { foreach (BadgeSlot slot in book.slot_list) { if (slot.badge_id != 0 && slot.badge_id == badgeId) { count++; } } } return(count); }
public bool ValidateBadgeSlotEquiped(string arg) { string[] tokens = arg.Split(','); uint bookID = uint.Parse(tokens[0]); uint slotID = uint.Parse(tokens[1]); BadgeBook books = MainPlayer.Instance.badgeSystemInfo.GetBadgeBookByBookId(bookID); if (books == null) { Debug.LogError("ValidateBadgeSlotEquiped, error book ID:" + bookID); } BadgeSlot slot = books.slot_list.Find((s) => s.id == slotID); if (slot == null) { Debug.LogError("ValidateBadgeSlotEquiped, error slot ID:" + bookID + " " + slotID); } return(slot.status == BadgeSlotStatus.UNLOCK && slot.badge_id != 0); }
public int GetBookProvideTotalBadgeLevelByBookId(uint bookId) { BadgeBook book = GetBadgeBookByBookId(bookId); int totalLevel = 0; BadgeAttrBaseConfig tempConfig = null; if (book != null) { foreach (BadgeSlot slot in book.slot_list) { if (slot.badge_id != 0) { tempConfig = GameSystem.Instance.BadgeAttrConfigData.GetBaseConfig(slot.badge_id); if (tempConfig != null) { totalLevel += (int)tempConfig.level; } } } } return(totalLevel); }
public BadgeBook CreateBadgeBook() { BadgeBook book = new BadgeBook(); return(book); }
//添加涂鸦页 public void AddBadgeBooks(BadgeBook data) { books.Add(data); }
public bool CreateNewMatch(GameMatch.Config config) { if (mPlayerManager != null) { mPlayerManager.RemoveAllPlayers(); } if (mCurMatch != null) { mCurMatch = null; } //涂鸦数据 GameMatch.Config.TeamMember mainRole = config.MainRole; if (mainRole != null) { RoleInfo role = MainPlayer.Instance.GetRole2(uint.Parse(mainRole.id)); if (role != null && role.badge_book_id != 0) { BadgeBook book = MainPlayer.Instance.badgeSystemInfo.GetBadgeBookByBookId(role.badge_book_id); mainRole.badgeBook = book; } for (int i = 0; i < config.NPCs.Count; ++i) { GameMatch.Config.TeamMember teamMate = config.NPCs [i]; if (teamMate != null) { RoleInfo roleTeammate = MainPlayer.Instance.GetRole2(uint.Parse(teamMate.id)); if (roleTeammate != null && roleTeammate.badge_book_id != 0) { BadgeBook book = MainPlayer.Instance.badgeSystemInfo.GetBadgeBookByBookId(roleTeammate.badge_book_id); teamMate.badgeBook = book; } } } } GameMatch match = null; switch (config.type) { case GameMatch.Type.ePVP_1PLUS: case GameMatch.Type.ePVP_3On3: match = new GameMatch_PVP(config); break; case GameMatch.Type.e1On1: case GameMatch.Type.eCareer1On1: match = new GameMatch_1ON1(config); break; case GameMatch.Type.ePractise: match = new GameMatch_Practise(config); break; case GameMatch.Type.eReady: match = new GameMatch_Ready(config); break; case GameMatch.Type.eFreePractice: match = new GameMatch_FreePractice(config); break; case GameMatch.Type.ePracticeVs: match = new GameMatch_PracticeVs(config); break; case GameMatch.Type.e3On3: case GameMatch.Type.eCareer3On3: match = new GameMatch_3ON3(config); break; case GameMatch.Type.eAsynPVP3On3: match = new GameMatch_AsynPVP3ON3(config); break; case GameMatch.Type.e3AIOn3AI: match = new GameMatch_3AION3AI(config); break; case GameMatch.Type.eReboundStorm: match = new GameMatch_ReboundStorm(config); break; case GameMatch.Type.eBlockStorm: match = new GameMatch_BlockStorm(config); break; case GameMatch.Type.eUltimate21: match = new GameMatch_Ultimate21(config); break; case GameMatch.Type.eMassBall: match = new GameMatch_MassBall(config); break; case GameMatch.Type.eGrabZone: match = new GameMatch_GrabZone(config); break; case GameMatch.Type.eGrabPoint: match = new GameMatch_GrabPoint(config); break; case GameMatch.Type.eBullFight: match = new GameMatch_BullFight(config); break; case GameMatch.Type.ePractice1V1: match = new GameMatch_Practice1V1(config); break; case GameMatch.Type.eQualifyingNewerAI: match = new GameMatch_QualifyingNewerAI(config); break; case GameMatch.Type.eLadderAI: match = new GameMatch_LadderAI(config); break; } if (match == null) { Debug.LogError("Unsupported match type is detected when creating a new match."); return(false); } mCurMatch = match; mCurMatch.Build(); return(true); }