// Use this for initialization
        void Start()
        {
//			UnityThreadHelper.EnsureHelperForce ();

            matchApi = BacktoryRealtimeUnityApi.GetMatchApi(MainScript.LastFoundedGameId);
            matchApi.SetRealtimeSdkListener(this);
            matchApi.SetMatchListener(this);

            addClickListeners();

            // TODO use better name like JoinAndStart or ConnectAndJoin
            BacktoryResponse <ConnectResponse> response = matchApi.ConnectAndJoin();

            if (response.Successful)
            {
                writeLine("---connected: " + response.Body.Username + ":" + response.Body.UserId);
            }
            else
            {
                writeLine("---connect failed with code: " + response.Code + " and message: " + response.Message);
            }
        }