public void BackstagePassTestQualityWhereSellinLess0() { var backstagePass = new BackstagePasses(); backstagePass.EndOfDayUpdate(-1, 5); backstagePass.Quality.ShouldBe(0); }
private Item GetItem(string category) { Item item; switch (category) { case AGEDBRIE_NAME: item = new AgedBrie(); break; case BACKSTAGEPASSES_CATEGORY: item = new BackstagePasses(); break; case CONJURED_CATEGORY: item = new Conjured(); break; case SULFURAS_CATEGORY: item = new Sulfuras(); break; default: item = new Item(); break; } item.Category = category; return(item); }
public void BackstagePassTestQualityWhereSellinBetween5and10() { var backstagePass = new BackstagePasses(); backstagePass.EndOfDayUpdate(9, 5); backstagePass.Quality.ShouldBe(7); }
public static ItemObjects ItemObjects(Item item) { ItemObjects inheritedItem = null; switch (item.Name) { case "+5 Dexterity Vest": inheritedItem = new DexterityVest(item); break; case "Aged Brie": inheritedItem = new AgedBrie(item); break; case "Elixir of the Mongoose": inheritedItem = new ElixirOfTheMongoose(item); break; case "Sulfuras, Hand of Ragnaros": inheritedItem = new Sulfuras(item); break; case "Backstage passes to a TAFKAL80ETC concert": inheritedItem = new BackstagePasses(item); break; case "Conjured Mana Cake": inheritedItem = new Conjured(item); break; } return(inheritedItem); }
public void BackstagePassTestQualityWhereSellinGreaterThan10() { var backstagePass = new BackstagePasses(); backstagePass.EndOfDayUpdate(12, 5); backstagePass.Quality.ShouldBe(6); }
public void QualityDropsTo0AfterSellInPassed() { var backstagePass = new BackstagePasses(0, 15); backstagePass.Update(); backstagePass.Quality.Should().Be(0); backstagePass.SellIn.Should().Be(-1); }
public void QualityIncreaseByOneWhenThereAreMoreThan10DaysToSellIn() { var backstagePass = new BackstagePasses(11, 0); backstagePass.Update(); backstagePass.Quality.Should().Be(1); backstagePass.SellIn.Should().Be(10); }
public void QualityIncreaseByTwoWhenThereAreBetween10And6DaysToSellIn() { var backstagePass = new BackstagePasses(10, 25); backstagePass.Update(); backstagePass.Quality.Should().Be(27); backstagePass.SellIn.Should().Be(9); }
public void QualityIncreaseByThreeWhenThereAreBetween5And1DaysToSellIn() { var backstagePass = new BackstagePasses(4, 0); backstagePass.Update(); backstagePass.Quality.Should().Be(3); backstagePass.SellIn.Should().Be(3); }
public void UpdateQuality_OneDayToSell_QualityIncreasesByThree() { // Arrange Item i = new BackstagePasses("Backstage Classes", 1, 10); // Act i.UpdateQuality(); //Assert Assert.Equal(13, i.Quality); }
public void UpdateQuality_QualityStartsAboveMax_UpdatesToMax50Limit() { // Arrange Item i = new BackstagePasses("Backstage Classes", 10, 55); // Act i.UpdateQuality(); //Assert Assert.Equal(50, i.Quality); }
public void UpdateQuality_Expired_QualityDropsToZero() { // Arrange Item i = new BackstagePasses("Backstage Classes", -1, 10); // Act i.UpdateQuality(); //Assert Assert.Equal(0, i.Quality); }
public void UpdateQuality_TenDaysToSell_QualityIncreasesByOne() { // Arrange Item i = new BackstagePasses("Backstage Classes", 10, 10); // Act i.UpdateQuality(); //Assert Assert.Equal(11, i.Quality); }
public void UpdateQuality_FiveDaysToSell_QualityIncreasesByTwo() { // Arrange Item i = new BackstagePasses("Backstage Classes", 5, 10); // Act i.UpdateQuality(); //Assert Assert.Equal(12, i.Quality); }
public void BackstagePassesAfterDayAfterSellIn() { BackstagePasses item = new BackstagePasses { SellIn = 0, Quality = 10 }; item.AddDay(); Assert.Equal(-1, item.SellIn); Assert.Equal(0, item.Quality); }
public void BackstagePassesAfterDayLessThanSixDaysAway() { BackstagePasses item = new BackstagePasses { SellIn = 5, Quality = 10 }; item.AddDay(); Assert.Equal(4, item.SellIn); Assert.Equal(13, item.Quality); }
public void BackstagePassesAfterDayOverFiveDaysAway() { BackstagePasses item = new BackstagePasses { SellIn = 7, Quality = 10 }; item.AddDay(); Assert.Equal(6, item.SellIn); Assert.Equal(12, item.Quality); }