/// <summary> /// Creates a new instance of the RPC. /// </summary> /// <param name="applicationID">The ID of the Discord App</param> /// <param name="processID">The ID of the currently running process</param> /// <param name="targetPipe">The target pipe to connect too</param> /// <param name="client">The pipe client we shall use.</param> /// <param name="maxRxQueueSize">The maximum size of the out queue</param> /// <param name="maxRtQueueSize">The maximum size of the in queue</param> public RpcConnection( string applicationID, int processID, int targetPipe, INamedPipeClient client, uint maxRxQueueSize = 128, uint maxRtQueueSize = 512) { this._discordApplicationId = applicationID; this._discordApplicationProcessId = processID; this._currentTargetPipeNumber = targetPipe; this._namedPipe = client; this.ShutdownOnly = true; //Assign a default logger Logger = new ConsoleLogger(); _delay = new BackoffDelay(500, 60 * 1000); _maxRtQueueSize = maxRtQueueSize; _rtQueue = new Queue <ICommand>((int)_maxRtQueueSize + 1); _maxRxQueueSize = maxRxQueueSize; _rxQueue = new Queue <IMessage>((int)_maxRxQueueSize + 1); _currentNonce = 0; }
private BackoffDelay delay; //The backoff delay before reconnecting. #endregion /// <summary> /// Creates a new instance of the RPC. /// </summary> /// <param name="applicationID">The ID of the Discord App</param> /// <param name="processID">The ID of the currently running process</param> /// <param name="targetPipe">The target pipe to connect too</param> /// <param name="client">The pipe client we shall use.</param> public RpcConnection(string applicationID, int processID, int targetPipe, INamedPipeClient client) { this.applicationID = applicationID; this.processID = processID; this.targetPipe = targetPipe; this.namedPipe = client; this.ShutdownOnly = true; delay = new BackoffDelay(500, 60 * 1000); _rtqueue = new Queue <ICommand>(); _rxqueue = new Queue <IMessage>(); nonce = 0; }
private BackoffDelay delay; //The backoff delay before reconnecting. #endregion /// <summary> /// Creates a new instance of the RPC. /// </summary> /// <param name="applicationID">The ID of the Discord App</param> /// <param name="processID">The ID of the currently running process</param> /// <param name="targetPipe">The target pipe to connect too</param> public RpcConnection(string applicationID, int processID, int targetPipe, INamedPipeClient client) { this.applicationID = applicationID; this.processID = processID; this.targetPipe = targetPipe; this.namedPipe = client; //Assign a default logger Logger = new ConsoleLogger(); delay = new BackoffDelay(500, 60 * 1000); _rtqueue = new Queue <ICommand>(); _rxqueue = new Queue <IMessage>(); nonce = 0; }
private BackoffDelay delay; //The backoff delay before reconnecting. #endregion /// <summary> /// Creates a new instance of the RPC. /// </summary> /// <param name="applicationID">The ID of the Discord App</param> /// <param name="processID">The ID of the currently running process</param> /// <param name="targetPipe">The target pipe to connect too</param> /// <param name="client">The pipe client we shall use.</param> /// <param name="maxRxQueueSize">The maximum size of the out queue</param> public RpcConnection(string applicationID, int processID, int targetPipe, INamedPipeClient client, uint maxRxQueueSize = 128) { this.applicationID = applicationID; this.processID = processID; this.targetPipe = targetPipe; this.namedPipe = client; this.ShutdownOnly = true; //Assign a default logger Logger = new ConsoleLogger(); delay = new BackoffDelay(500, 60 * 1000); _rtqueue = new Queue <ICommand>(); _maxRxQueueSize = maxRxQueueSize; _rxqueue = new Queue <IMessage>((int)_maxRxQueueSize + 1); nonce = 0; }