public void addTeamMemberTest() { // Arrange Developer dev1 = new Developer(); Developer dev2 = new Developer(); Developer dev3 = new Developer(); ScrumMaster scrum = new ScrumMaster(); // Act _sprint.addTeamMember(dev1); _sprint.addTeamMember(dev2); _sprint.addTeamMember(dev3); _sprint.addTeamMember(scrum); _sprint.removeTeamMember(dev2); _backlogItem1.assign(dev1); _backlogItem1.backlogState.doing(); _backlogItem1.backlogState.done(); _sprint.backlog.updateBacklogItem(_backlogItem1); // Assert Assert.IsTrue(_sprint.getTeam().Count == 3); Assert.IsTrue( _sprint.getTeam().ContainsKey(dev1) && _sprint.getTeam().ContainsKey(dev3) && _sprint.getTeam().ContainsKey(scrum) ); }
public void run() { ScrumMaster scrumMaster = new ScrumMaster { FirstName = "Jack-Ryan" }; ProductOwner productOwner = new ProductOwner(); Project project = new SoftwareProject(productOwner, "project 1", "this is project 1"); project.AddBoard(new ScrumBoard()); Sprint sprint1 = new Sprint("Sprint 1", new DateTime(), new DateTime().AddDays(7), scrumMaster); sprint1.addTeamMember(scrumMaster); Forum forum = new Forum(sprint1); scrumMaster.addSprint(sprint1); productOwner.addSprint(sprint1); project.GetBoard().AddSprint(sprint1); //lets start the sprint sprint1.sprintState.start(); BacklogItem backlogItem1 = new BacklogItem(sprint1.backlog, "mn leuke item", 18); backlogItem1.Subscribe(scrumMaster); backlogItem1.assign(scrumMaster); sprint1.backlog.addBacklogItem(backlogItem1); Thread thread = forum.addThread(backlogItem1, "een probleem ivm iets", "bla bla", scrumMaster); thread.addComment(new Comment("klopt", scrumMaster)); sprint1.backlog.addBacklogItem(backlogItem1); backlogItem1.backlogState.doing(); System.Threading.Thread.Sleep(100); backlogItem1.backlogState.done(); System.Threading.Thread.Sleep(100); //should throw error, only going back from done to todo is allowed, not done to doing backlogItem1.backlogState.doing(); thread.addComment(new Comment("backlogitem is gesloten dus men zou geen notificatie moeten krijgen..", scrumMaster)); System.Threading.Thread.Sleep(100); backlogItem1.backlogState.todo(); thread.addComment(new Comment("backlogitem is weer geopend dus men krijgt weer notificatie", scrumMaster)); System.Threading.Thread.Sleep(100); backlogItem1.backlogState.doing(); System.Threading.Thread.Sleep(100); backlogItem1.backlogState.done(); Console.WriteLine(new Report(sprint1).reportAsString()); Console.WriteLine("------------------------------------------------"); // Abstract Factory GitFactory gitFactory = new GitFactory(); ContentManager gitContentManager = new ContentManager(gitFactory); gitContentManager.InitRepo("project1", project); //Get first branch in Repo (which by default after init is master) var currentBranch = gitContentManager.GetRepo().Branches.First(); //git commit gitContentManager.AddCommit(currentBranch, "init commit", ""); Console.WriteLine(""); //git commit gitContentManager.AddCommit(currentBranch, "second Commit", "its okay I guess"); gitContentManager.GetRepo().Branches.First().PrintCommits(); Console.WriteLine(gitContentManager.GetRepo().FindCommit("init commit").ToString()); DevOpsIterator devOps = new DevOpsIterator(); PipelineRunner pipeline = new PipelineRunner(devOps); pipeline.StartPipeline(); }