/// <summary> /// Speichert die Musik und die Einstellung ueber die Level hinweg. /// </summary> private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }
//for the background music to be ON in all scencs void Awake() { if (!_instance) { _instance = this; } else { Destroy(this.gameObject); } DontDestroyOnLoad(this.gameObject); }
/// <summary> /// Ruft die Methode UpdateIconAndVolume auf. /// </summary> void Start() { backgroundmusic = GameObject.FindObjectOfType <Backgroundmusic>(); UpdateIconAndVolume(); }