// Update is called once per frame
    void Update()
    {
        if (foregroundTexture == null || backgroundRemovalManager == null)
        {
            return;
        }
        if (backgroundRemovalManager.GetForegroundTex() == null)
        {
            return;
        }

        foregroundTexture = backgroundRemovalManager.GetColorTex();
        //foregroundTexture = backgroundRemovalManager.GetForegroundTex();
        Debug.Log("assigning foreground tex");
    }