Example #1
0
    public void Began()
    {
        if (GameController.currentState == gameState.PLAY)
        {
            switch (nomeBotao)
            {
            case "cor":
                _background.ChangeColor();
                break;

            case "pulo":
                _player.Jump();
                break;

            case "fase":
                SceneManager.LoadScene(nomeFases);
                break;

            case "texto":
                _texto.ExecutaSoletrar();
                GameController.currentState = gameState.TEXTO;
                break;
            }
        }
        else if (GameController.currentState == gameState.TEXTO)
        {
            if (nomeBotao == "texto")
            {
                _texto.campoTexto.text      = "";
                GameController.currentState = gameState.PLAY;
            }
        }
    }
Example #2
0
    private void Start()
    {
        InitializeMobileAds();

        Application.targetFrameRate = 60;

        int levelNumber = Prefs.GetLevel();

        ui.SetCurrentLevel(levelNumber);
        ui.SetCoins(coins);
        background.ChangeColor(levelNumber);
        currentLevel = levelGenerator.GenerateLevel(levelNumber);
        nextLevel    = levelGenerator.GenerateLevel(levelNumber + 1);

        RequestInterstitial();

        Prefs.SetPowerup(0);
    }
Example #3
0
    void KeyboardCalls()
    {
        if (Input.GetKey(KeyCode.LeftShift))
        {
            _player.Run(Input.GetAxisRaw("Horizontal"));
        }
        else
        {
            _player.Walk(Input.GetAxisRaw("Horizontal"));
        }

        if (Input.GetAxisRaw("Vertical") == 1 || Input.GetKeyDown(KeyCode.Space))
        {
            _player.Jump();
        }

        if (Input.GetKeyDown(KeyCode.X))
        {
            _background.ChangeColor();
        }
    }
    void KeyboardCalls()
    {
        //Controles no teclado:
        if (Input.GetKeyDown(KeyCode.Z))
        {
            _player.Run(Input.GetAxisRaw("Horizontal"));
        }
        else
        {
            _player.Walk(Input.GetAxisRaw("Horizontal"));
        }

        if (Input.GetAxisRaw("Vertical") == 1 || Input.GetKeyDown(KeyCode.Space))
        {
            _player.Jump();
        }

        if (Input.GetKeyDown(KeyCode.X))
        {
            _background.ChangeColor();
        }
    }