public void DumpStr(StringBuilder sb, string prefix)
 {
     sb.AppendLine(prefix + "_curSkillIdx" + ":" + _curSkillIdx.ToString());
     sb.AppendLine(prefix + "configId" + ":" + configId.ToString());
     sb.AppendLine(prefix + "isFiring" + ":" + isFiring.ToString());
     BackUpUtil.DumpList("_skills", _skills, sb, prefix);
 }
 public override void DumpStr(StringBuilder sb, string prefix)
 {
     BackUpUtil.DumpList("GetPlayers", GetPlayers(), sb, prefix);
     BackUpUtil.DumpList("GetEnemies", GetEnemies(), sb, prefix);
     BackUpUtil.DumpList("GetSpawners", GetSpawners(), sb, prefix);
     sb.AppendLine(prefix + "EntityId" + ":" + _curGameState.ToString());
 }
 public void DumpStr(StringBuilder sb, string prefix)
 {
     sb.AppendLine(prefix + "CdTimer" + ":" + CdTimer.ToString());
     sb.AppendLine(prefix + "_curPartIdx" + ":" + _curPartIdx.ToString());
     sb.AppendLine(prefix + "skillTimer" + ":" + skillTimer.ToString());
     sb.AppendLine(prefix + "State" + ":" + State.ToString());
     BackUpUtil.DumpList("partCounter", partCounter, sb, prefix);
 }