// Start is called before the first frame update void Start() { backToSplash = FindObjectOfType <BackToSplash>(); manager = FindObjectOfType <Manager>(); gameData = FindObjectOfType <GameData>(); buttonImage = GetComponent <Image>(); myButton = GetComponent <Button>(); board = FindObjectOfType <Board>(); LoadData(); ActiveStars(); ShowLevel(); DecideSprite(); }
// Start is called before the first frame update void Start() { backgroundMusic = GetComponent <AudioSource>(); SoundScript.Play(splashMusic); Debug.Log("Menu" + PlayerPrefs.GetInt("musicGame")); Loade(); StartCoroutine(RestoreRoutine()); gameData = FindObjectOfType <GameData>(); backSplash = FindObjectOfType <BackToSplash>(); int tutal = PlayerPrefs.GetInt("totalEnergy"); int firstEnergy = PlayerPrefs.GetInt("FirstE"); if (tutal == 1 && firstEnergy != 1) { PlayerPrefs.SetInt("totalEnergy", 5); Loade(); StartCoroutine(RestoreRoutine()); } else { Loade(); StartCoroutine(RestoreRoutine()); } coin = PlayerPrefs.GetInt("Coin"); int firstCoin = PlayerPrefs.GetInt("First"); if (coin == 0 && firstCoin != 1) { coinText.text = "" + 1000; PlayerPrefs.SetInt("Coin", 1000); } else { coinText.text = coin.ToString(); } }