Example #1
0
        public override void Initialize(ContentManager content, GraphicsDevice graphics)
        {
            texture = content.Load <Texture2D>(textureName);

            srcRect[0] = new Rectangle(0, 0, texture.Width - 1, texture.Height);
            srcRect[1] = new Rectangle(texture.Width - 1, 0, 1, texture.Height);
            srcRect[2] = new Rectangle(texture.Width - 1, 0, -texture.Width + 1, texture.Height);

            if (Text != string.Empty)
            {
                textSize = Font.MeasureString(Text);
            }

            if (textureName == @"textures\controls\button\default")
            {
                if (Size.X < Font.MeasureString(Text).X + 20f)
                {
                    Size = new Vector2(Font.MeasureString(Text).X + 20f, Size.Y);
                }
                if (Size.Y < texture.Height)
                {
                    Size = new Vector2(Size.X, texture.Height);
                }
                if (Size.Y < Font.MeasureString(Text).Y + 5f)
                {
                    Size = new Vector2(Size.X, Font.MeasureString(Text).Y + 5f);
                }
            }
            else
            {
                srcRect[0].Width += 1;
                Size              = new Vector2(texture.Width * scale, texture.Height * scale);
            }

            area.Width  = (int)Size.X;
            area.Height = (int)Size.Y;

            Vector4 colorVect = BackColor.ToVector4();

            highlight = BackColor;
            BackColor = new Color(new Vector4(colorVect.X * 0.95f, colorVect.Y * 0.95f, colorVect.Z * 0.95f, colorVect.W));
            dimColor  = new Color(new Vector4(colorVect.X * 0.85f, colorVect.Y * 0.85f, colorVect.Z * 0.85f, colorVect.W));

            colorVect     = ForeColor.ToVector4();
            texthighlight = ForeColor;
            ForeColor     = new Color(new Vector4(colorVect.X * 0.95f, colorVect.Y * 0.5f, colorVect.Z * 0.95f, colorVect.W));
            textdim       = new Color(new Vector4(colorVect.X * 0.9f, colorVect.Y * 0.9f, colorVect.Z * 0.9f, colorVect.W));

            base.Initialize(content, graphics);
        }