Example #1
0
    // :BUG: triggering animation from coroutine does not seem to work. Use booleans?
    IEnumerator AnimationChanger(BabyModel.ConcreteAction target_action)
    {
        while (true)
        {
            //Debug.Log("POSE: " + m_CowModel.m_CurrentBasePose.ToString());

            //if (m_CowModel.m_CurrentBasePose == CowModel.CurrentBasePose.STANDING)
            //    mAnimator.SetTrigger("STANDING");
            //else
            //    mAnimator.SetTrigger("LYING");

            yield return(new WaitForSeconds(1));

            break;
        }

        // Debug.Log("ANIM: " + target_action.ToString());

        m_Animator.SetTrigger(target_action.ToString());
    }
Example #2
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="act">animation name</param>
    /// <param name="val">multipurpose parameter</param>
    void HandleCustomEvent(BabyModel.ConcreteAction act, float val)
    {
        m_Animator.SetTrigger(act.ToString());

        // StartCoroutine(AnimationChanger(act));
    }