public void ResetMultiplier() { if (meter == null) { meter = GetComponentInChildren <BabyGauge>(); } meter.Sub(maxMultiplier); multiplier = 1; }
public void AddToMultiplier(float magnitude) { meter = GetComponentInChildren <BabyGauge>(); multiplier += magnitude; meter.Add(magnitude / (maxMultiplier - 1)); _anim.SetBool("Dirty", true); if (multiplier > maxMultiplier) { multiplier = maxMultiplier; } }