public override void OnInspectorGUI() { B6DOFConstraint hc = (B6DOFConstraint)target; EditorGUILayout.HelpBox(B6DOFConstraint.HelpMessage, MessageType.Info); BTypedConstraintEditor.DrawTypedConstraint(hc); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Limits", EditorStyles.boldLabel); hc.linearLimitLower = EditorGUILayout.Vector3Field("Linear Limit Lower", hc.linearLimitLower); hc.linearLimitUpper = EditorGUILayout.Vector3Field("Linear Limit Upper", hc.linearLimitUpper); hc.angularLimitLowerRadians = EditorGUILayout.Vector3Field("Angular Limit Lower (Deg.)", hc.angularLimitLowerRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.angularLimitUpperRadians = EditorGUILayout.Vector3Field("Angular Limit Upper (Deg.)", hc.angularLimitUpperRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; EditorGUILayout.Separator(); EditorGUILayout.LabelField("Motor", EditorStyles.boldLabel); hc.motorLinearTargetVelocity = EditorGUILayout.Vector3Field("Motor Linear Target Velocity", hc.motorLinearTargetVelocity); hc.motorLinearMaxMotorForce = EditorGUILayout.Vector3Field("Motor Linear Max Force", hc.motorLinearMaxMotorForce); if (GUI.changed) { serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(hc); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Repaint(); } }
public override void OnInspectorGUI() { BHingedConstraint hc = (BHingedConstraint)target; EditorGUILayout.HelpBox(BHingedConstraint.HelpMessage, MessageType.Info); EditorGUILayout.LabelField("Hinge Angle (Deg.)" + hc.GetAngle() * Mathf.Rad2Deg); BTypedConstraintEditor.DrawTypedConstraint(hc); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Motor", EditorStyles.boldLabel); hc.enableMotor = EditorGUILayout.Toggle("Enable Motor", hc.enableMotor); hc.targetMotorAngularVelocity = EditorGUILayout.FloatField("Target Motor Angular Velocity (Rad/Sec)", hc.targetMotorAngularVelocity); hc.maxMotorImpulse = EditorGUILayout.FloatField("Max Motor Impulse", hc.maxMotorImpulse); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Limits", EditorStyles.boldLabel); hc.setLimit = EditorGUILayout.Toggle("Set Limit", hc.setLimit); hc.lowLimitAngleRadians = EditorGUILayout.FloatField("Low Angle (Deg.)", hc.lowLimitAngleRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.highLimitAngleRadians = EditorGUILayout.FloatField("High Angle (Deg.)", hc.highLimitAngleRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.limitSoftness = EditorGUILayout.FloatField("Limit Softness", hc.limitSoftness); hc.limitBiasFactor = EditorGUILayout.FloatField("Limit Bias Factor", hc.limitBiasFactor); if (GUI.changed) { serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(hc); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Repaint(); } }
public override void OnInspectorGUI() { BBallSocketConstraint hc = (BBallSocketConstraint)target; EditorGUILayout.HelpBox(BBallSocketConstraint.HelpMessage, MessageType.Info); BTypedConstraintEditor.DrawTypedConstraint(hc); if (GUI.changed) { serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(hc); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Repaint(); } }
public override void OnInspectorGUI() { BConeTwistConstraint hc = (BConeTwistConstraint)target; EditorGUILayout.HelpBox(BConeTwistConstraint.HelpMessage, MessageType.Info); BTypedConstraintEditor.DrawTypedConstraint(hc); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Limits", EditorStyles.boldLabel); hc.swingSpan1Radians = EditorGUILayout.FloatField("Swing Span 1 (Deg.)", hc.swingSpan1Radians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.swingSpan2Radians = EditorGUILayout.FloatField("Swing Span 2 (Deg.)", hc.swingSpan2Radians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.twistSpanRadians = EditorGUILayout.FloatField("Twist Span (Deg.)", hc.twistSpanRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.softness = EditorGUILayout.FloatField("Softness", hc.softness); hc.biasFactor = EditorGUILayout.FloatField("Bias Factor", hc.biasFactor); hc.relaxationFactor = EditorGUILayout.FloatField("Relaxation Factor", hc.relaxationFactor); if (GUI.changed) { serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(hc); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Repaint(); } }
public override void OnInspectorGUI() { BSliderConstraint hc = (BSliderConstraint)target; EditorGUILayout.HelpBox(BSliderConstraint.HelpMessage, MessageType.Info); BTypedConstraintEditor.DrawTypedConstraint(hc); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Limits", EditorStyles.boldLabel); hc.lowerLinearLimit = EditorGUILayout.FloatField("Lower Linear Limit", hc.lowerLinearLimit); hc.upperLinearLimit = EditorGUILayout.FloatField("Upper Linear Limit", hc.upperLinearLimit); hc.lowerAngularLimitRadians = EditorGUILayout.FloatField("Lower Angular Limit (Deg.)", hc.lowerAngularLimitRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; hc.upperAngularLimitRadians = EditorGUILayout.FloatField("Upper Angular Limit (Deg.)", hc.upperAngularLimitRadians * Mathf.Rad2Deg) * Mathf.Deg2Rad; if (GUI.changed) { serializedObject.ApplyModifiedProperties(); EditorUtility.SetDirty(hc); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); Repaint(); } }