Example #1
0
    void Start()
    {
        gunRay.position = Vector3.zero;

        ble         = BTsocket.getBTsocket(Constants.bleMicroBit);
        cameraAngle = mainCamera.transform.eulerAngles.y;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        if (BTsocket.isConnectedBLE(Constants.bleMicroBit))
        {
            btSoc            = BTsocket.getBTsocket(Constants.bleMicroBit);
            connectHint.text = btSoc.bleLinkData.address;
            disConnectedBtn.gameObject.SetActive(true);
        }
        else
        {
            linkButtonPos   = -50;
            linkBtnFragment = 100;
            btSoc           = BTsocket.getNewBTsocket(Constants.bleMicroBit, new BTprofile(Constants.bleMicroBit, true));
            Invoke("delayScan", 2f);
        }

        //BLEStateUICtrl.addBLEstateUI(BTsocket.getBTsocket(Constants.bleMicroBit).gameObject);
    }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject uiPanel = new GameObject("stateUIpanel");

        uiPanel.transform.SetParent(BTsocket.getBTsocket(Constants.bleMicroBit).transform);
        uiPanel.AddComponent <RectTransform>();
        Canvas panel = uiPanel.AddComponent <Canvas>();

        panel.renderMode   = RenderMode.ScreenSpaceOverlay;
        panel.sortingOrder = 15;
        uiPanel.AddComponent <CanvasScaler>();

        GameObject stateUI = new GameObject("stateUI");

        stateUI.transform.SetParent(uiPanel.transform);
        stateUI.AddComponent <RectTransform>();
        stateUI.AddComponent <CanvasRenderer>();
        state = stateUI.AddComponent <RawImage>();
        state.raycastTarget = false;

        InvokeRepeating("scanBLEstate", 1f, 1f);
    }
Example #4
0
    private void OnClick()
    {
        //GameObject.Find(Constants.bleMicroBit).GetComponent<BTsocket>().connect(address);
        //-----測試功能-----
        if (!BTsocket.isConnectedBLE(Constants.bleMicroBit))
        {
            GameObject.Find("EventSystem").GetComponent <BTManager>().connectAct(this,
                                                                                 () =>
            {
                this.GetComponentInChildren <Text>().color = Color.blue;
                BLEStateUICtrl.addBLEstateUI(BTsocket.getBTsocket(Constants.bleMicroBit).gameObject);
            });
        }
        else
        {
            GameObject.Find("EventSystem").GetComponent <BTManager>().disConnected();
            this.GetComponentInChildren <Text>().color = Color.black;
        }
        //this.GetComponentInChildren<Text>().color = Color.blue;

        //PlayerPrefs.SetString("preConnectMAC", address);
    }