public override void SetNodeParameters(BT_TreeNode node) { node[QueueStr] = new AI_AgentParameter(); node[PushObjPar] = new AI_AgentParameter(); node[ObjStr] = null; node[IsObjectStr] = false; }
public void SetBehavior(BT_BBParameters behavior) { if (TreeNode == null) TreeNode = BT_TreeNode.CreateNode(behavior); else TreeNode.Behavior = behavior; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter QueueParam, object sizeObject) { node.CheckAndSetClass<BT_QueueCheckSize>(); node[QueueStr] = QueueParam; node[ObjStr] = sizeObject; node[IsObjectStr] = true; return node; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter QueueParam, AI_AgentParameter PopParam) { node.CheckAndSetClass<BT_QueuePop>(); node[popStr] = PopParam; node[queueStr] = QueueParam; return node; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter QueueParam, AI_AgentParameter sizeObj) { node.CheckAndSetClass<BT_QueueCheckSize>(); node[QueueStr] = QueueParam; node[SizeObjPar] = sizeObj; node[IsObjectStr] = false; return node; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter accesparam1, AI_AgentParameter accesparam2) { node.CheckAndSetClass<BT_CheckEqualBBParameter>(); node[P1Str] = accesparam1; node[P2Str] = accesparam2; node[IsObjectStr] = false; return node; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter accesparam1, object setObject) { node.CheckAndSetClass<BT_Copy>(); node[Override] = accesparam1; node[Obj] = setObject; node[IsObjectStr] = true; return node; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter accesparam1, object equalObject) { node.CheckAndSetClass<BT_CheckEqualBBParameter>(); node[P1Str] = accesparam1; node[ObjStr] = equalObject; node[IsObjectStr] = true; return node; }
public override void SetNodeParameters(BT_TreeNode node) { node[P1Str] = new AI_AgentParameter(); node[IsObjectStr] = false; node[P2Str] = new AI_AgentParameter(); node[ObjStr] = null; }
public BT_UINodeInfo(int depth, int rank, BT_TreeNode node, BT_UINodeInfo parent, BT_Tree tree) { Depth = depth; Index = rank; TreeNode = node; Parent = parent; Tree = tree; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter QueueParam, AI_AgentParameter PushParam) { node.CheckAndSetClass<BT_QueuePush>(); node[QueueStr] = QueueParam; node[PushObjPar] = PushParam; node[IsObjectStr] = false; return node; }
internal static BTNodeWindow CreateWindow(BT_TreeNode node, UnityEngine.Object asset, int id) { BTNodeWindow window = ScriptableObject.CreateInstance<BTNodeWindow>(); window.Init(); window.TreeNode = node; window.ID = id; window.SetName(); window.BGColor = GUI.color; window.Rect = new Rect(100, 100, 100, 100); window.status = Status.Invalid; // Add object to asset //ScriptableObjectHelper.AddObjectToAsset(asset, window); window.AddObjectToAsset(asset); return window; }
public override void SetNodeParameters(BT_TreeNode node) { node[queueStr] = new AI_AgentParameter(); node[popStr] = new AI_AgentParameter(); }
private void errorCheck(BT_TreeNode root, Status returnStatus, ref int errors, AI_Agent agent) { //RebuildTree(root); agent.CheckTreeVersion(); Status beh = root.Tick(agent); // Check if it is the correct return type and if its not TC.invalid if (beh != returnStatus) errors++; if (beh == Status.Invalid) errors++; }
public static BT_TreeNode SetParameters(BT_TreeNode node, AI_AgentParameter accesparam1, AI_AgentParameter accesparam2) { node.CheckAndSetClass<BT_Copy>(); node[Override] = accesparam1; node[ObjParam] = accesparam2; node[IsObjectStr] = false; return node; }
public Status NewTreeTick(BT_TreeNode root) { Tree = BT_Tree.CreateTree(root); return TreeTick(); }
//public T GetObjectOrDefault #endregion //public Status this[int index] //{ // get { return NodeStatus[index]; } // set { NodeStatus[index] = value; } //} ///// <summary> ///// Returns the ID of the child ///// </summary> //public int this[int nodeIndex, int childIndex] //{ // get { return childIndex < TreeMemory[nodeIndex].Children.Count ? TreeMemory[nodeIndex].Children[childIndex] : -1; } // // set { TreeMemory[childIndex].Status = value; } //} #endregion #region CreateAgent public static AI_Agent CreateAgent(BT_TreeNode Root = null) { AI_Agent agent = new AI_Agent(); agent.LocalBlackboard = AI_Blackboard.Create(); agent.GlobalBlackboard = AI_Blackboard.Create(); agent.Tree = BT_Tree.CreateTree(Root); agent.LocalBlackboard.SetObject("Name", agent.Name); agent.LocalBlackboard.SetObject("DebugTree", false); agent.LocalBlackboard.SetObject("Depth", 0); return agent; }
public virtual void SetNodeParameters(BT_TreeNode node) { //Debug.Log("BT_BBParameters.SetNodeParameters: No parameters to set"); }
public static BT_TreeNode SetParameters(BT_TreeNode node, string bbParameter1, AI_Agent.BlackBoard param1, string bbParameter2, AI_Agent.BlackBoard param2) { return SetParameters(node, new AI_AgentParameter(bbParameter1, param1), new AI_AgentParameter(bbParameter2, param2)); }
public static BT_TreeNode SetParameters(BT_TreeNode node, string bbParameter, AI_Agent.BlackBoard accesparam1, object setObject) { return SetParameters(node, new AI_AgentParameter(bbParameter, accesparam1), setObject); }