Example #1
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 public BT_Catch(BT_AIBehavior AI, float range)
 {
     m_AI    = AI;
     m_range = range;
 }
Example #2
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 public BT_CheckArrival(BT_AIBehavior AI, float range)
 {
     m_AI    = AI;
     m_range = range;
 }
Example #3
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 public BT_Wander(BT_AIBehavior AI, float range)
 {
     m_range = range;
     m_AI    = AI;
 }
Example #4
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 public BT_Idle(BT_AIBehavior AI, Transform target)
 {
     m_AI     = AI;
     m_target = target;
 }
Example #5
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 public BT_Detect(BT_AIBehavior AI, List <Transform> enemyInSight, MoveSoundUI soundCheck)
 {
     m_AI              = AI;
     m_enemyInSight    = enemyInSight;
     mIsPlayerDetected = false;
 }
Example #6
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 public BT_Approach(BT_AIBehavior AI)
 {
     m_AI = AI;
 }