Example #1
0
 // Start is called before the first frame update
 protected virtual void Start()
 {
     aiSystem = new BTFiniteStateMachine(this);
     aiSystem.ChangeTree <MinionFollowPlayer_BT>();
 }
Example #2
0
 protected override void Start()
 {
     aiSystem = new BTFiniteStateMachine(this);
     aiSystem.ChangeTree <EnemyPatrol_BT>();
 }