Example #1
0
 public override void Draw()
 {
     SpriteBatch.Draw(Texture2D, Vector2, null, null, new Vector2(Texture2D.Width / 2, Texture2D.Height / 2), (float)Rotation, null, Color.DarkGray, SpriteEffects.None, 0);
     foreach (Bullet BT in Bullets)
     {
         BT.Draw();
     }
 }