Example #1
0
        public void ReceivePUP(PUP pup)
        {
            //
            // Filter out packets not destined for us.
            // Even though we use pcap in non-promiscuous mode, if
            // something else has set the interface to promiscuous mode, that
            // setting may be overridden.
            //
            if (pup.DestinationPort.Host != 0 &&                                           // Not broadcast.
                pup.DestinationPort.Host != DirectoryServices.Instance.LocalHost)          // Not our address.
            {
                // Do nothing with this PUP.
                Log.Write(LogType.Verbose, LogComponent.PUP, "PUP is neither broadcast nor for us.  Discarding.");
                return;
            }

            //
            // Forward PUP on to registered endpoints.
            //
            if (_dispatchMap.ContainsKey(pup.DestinationPort.Socket))
            {
                PUPProtocolEntry entry = _dispatchMap[pup.DestinationPort.Socket];

                if (entry.ConnectionType == ConnectionType.Connectionless)
                {
                    Log.Write(LogType.Verbose, LogComponent.PUP, "Dispatching PUP (source {0}, dest {1}) to {2} handler.", pup.SourcePort, pup.DestinationPort, entry.FriendlyName);
                    // Connectionless; just pass the PUP directly to the protocol
                    entry.ProtocolImplementation.RecvData(pup);
                }
                else
                {
                    // RTP / BSP protocol.  Pass this to the BSP handler to set up a channel.
                    Log.Write(LogType.Verbose, LogComponent.PUP, "Dispatching PUP (source {0}, dest {1}) to BSP protocol for {0}.", pup.SourcePort, pup.DestinationPort, entry.FriendlyName);
                    BSPManager.EstablishRendezvous(pup, entry.WorkerType);
                }
            }
            else if (BSPManager.ChannelExistsForSocket(pup))
            {
                // An established BSP channel, send data to it.
                BSPManager.RecvData(pup);
            }
            else if (EFTPManager.ChannelExistsForSocket(pup))
            {
                EFTPManager.RecvData(pup);
            }
            else
            {
                // Not a protocol we handle; log it.
                Log.Write(LogType.Normal, LogComponent.PUP, "Unhandled PUP protocol, source  {0}, destination  {1}, type {2}, dropped packet.", pup.SourcePort, pup.DestinationPort, pup.Type);
            }
        }
Example #2
0
 public void Shutdown()
 {
     _breathOfLifeServer.Shutdown();
     BSPManager.Shutdown();
     //EFTPManager.Shutdown();
 }